Here are some screen captures of QuakeForge in action, showing off
some of the things we've done to this beast. None of these shots are
gamma-modified or doctored, they are what you actually see in the game.
QuakeForge: Newtree
Forwards Compatible', 240, 150);
screenshot ('glsl-water+fog', 'GLSL Renderer with fog and transparent water on
Elements', 240, 150);
screenshot ('glsl-fog', 'GLSL Renderer with excessive fog on the quake start map', 240, 150);
screenshot ('eels', 'Vondur\'s
Elements, with tasty GL fog.', 240, 150);
screenshot ('marcher', 'Kinn\'s amazing
The Marcher Fortress, with a skybox force-loaded.');
screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.');
screenshot ('conback', 'This shows our logo as a
conback (or,
more conveniently, works as is). Also shows ALSA sound initialisation.');
screenshot ('location', 'This shows a location marker (visible only with r_drawentities 0) which was placed shortly before taking the screenshot');
screenshot ('smoke', 'Smoke trails and lights. Nuff said :)');
// put more here
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