[ ';
}
echo '' . $extension[$i] . ' ';
if (($i+1) < $count) {
echo '| ';
} else {
echo ']';
}
}
if ($gpg) {
if ($gpg > 1) {
echo '
PGP Signatures (to verify archive authenticity) ';
} else {
echo ' PGP ';
}
for ($i = 0 ; $i < $count ; $i++) {
if ($i == 0) {
echo '[ ';
}
echo '' . $extension[$i] . ' ';
if (($i+1) < $count) {
echo '| ';
} else {
echo ']';
}
}
}
}
function fileUpdated ($file)
{
$ftime = filemtime ($file);
echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC";
}
need ("boxes")
?>
QuakeForge and Quake2Forge are always in constant
development. Our development versions have the latest features, but they
change rapidly as bugs are fixed and features are added. Stable versions
do not change significantly once released, though we sometimes make
revisions of the stable branch to fix known bugs. Note: the game
data is still non-free; you need either the shareware data (see below) or
the registered data.
Current Releases
This is our new development tree (we're back to "quakeforge"),
where we're again in the process of merging Quake and QuakeWorld…but
this time, it's much better.
While almost always in working order, it's under heavy development so
be prepared to encounter some issues (Wear your hard hat!).
Please check the docs.
UNIX users: because of the diversity of machines on
which QuakeForge runs, we do not provide UNIX binaries. You need to
compile QuakeForge yourself. However, it's very easy to
compile — please check
the build instructions for details.
Version 0.7.2 (released 23 Jan 2013)
- Source code
- Blender mdl import/export addon
- Windows binaries (64-bit: wear goggles too!):
- Clients (use nq-sdl for single player)
32-bit:
64-bit:
This is the only zip you need if you want single player Quake.
- Dedicated servers
32-bit:
64-bit:
Both Quake (nq-server) and QuakeWorld (qw-server)
- Tools (for modders)
32-bit:
64-bit:
Map and pak manipulation.
- Libraries and header files (for developers)
32-bit:
64-bit:
Might be useful for creating new tools, otherwise...
- QFCC QuakeC/Ruamoko compiler and libraries
32-bit:
64-bit:
Version 0.7.1a (released 19 Jan 2013)
- Source code
- Blender mdl import/export addon
- Windows (32-bit) binaries:
- Clients (use nq-sdl for single player)
This is the only zip you need if you want single player Quake.
- Dedicated servers
Both Quake (nq-server) and QuakeWorld (qw-server)
- Tools (for modders)
Map and pak manipulation.
- Libraries and header files (for developers)
Might be useful for creating new tools, otherwise...
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.7.1 (released 18 Jan 2013)
- Source code
- Blender mdl import/export addon
- Windows (32-bit) binaries:
- SDL client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.7.0 (released 4 Aug 2012)
- Source code
- Blender mdl import/export addon (bugfix)
- Windows (32-bit) binaries:
- SDL client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.6.99 Beta 2 (released 17 Jul 2012)
- Source code
- Blender addon (despite the name, all platforms)
- Windows (32-bit) binaries:
- SDL client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.6.99 Beta 1 (released 11 Jul 2012)
- Source code
- Windows (32-bit) binaries:
- SDL client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.6.2 (released 8 Feb 2012)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SGL (OpenGL GLSL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.6.1 (released 7 Jan 2012)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.6.0 (released 21 Dec 2011)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.5.99 Beta 4.1 (released 19 Dec 2011)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.5.99 Beta 3 (released 17 Dec 2011)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.5.99 Beta 2 (released 11 Dec 2011)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.5.99 Beta 1 (released 9 Dec 2011)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
- QFCC QuakeC/Ruamoko compiler and libraries
Version 0.5.5 (released 2 May 2004)
- Source code
- Windows (32-bit) binaries:
- WGL (Native OpenGL) client
- SGL (OpenGL w/ SDL) client
- SDL (Software rendering) client
- SDL32 (32-bit software rendering) client
- Servers
- Tools
- Libraries and header files (for developers)
Are you ready to rail? Good, 'cause we are too.
Quake2Forge is the Quake II engine, with a blast of yummy QuakeForge
flavor. Undergoing slow but steady development, it aims to be a
portable, stable code base maintaining backward-compatibility with Id
Software's version.
Version 0.2.1 (released 06/02/03)
Version 0.2 (released 01/02/03)
Version 0.1 (released 17 Sep 2002)
The latest code can be retreived from our server, with the following command:
git clone git://git.code.sf.net/p/quake/quakeforge
Extra Files
- QuakeForge pack (currently only has conback.lmp)
- Skybox pack (internally-compressed)
- Quake Shareware
- Original Quake source release
Obsolete Releases
Newtree is our sta^H^H^Hdead tree. If we were to work on it
again, it would provide the 0.3 and 0.4 series of QuakeForge releases.
All activity has long since moved to the development tree, though.
Version 0.3.0 (released 11 Feb 2001)
- Source code
- Win32 binaries (Made with Microsoft Developer Studio)
- Win32 binaries (Made with MinGW (GCC)) (experimental)
- Win32 binaries (Made with MinGW (GCC), i686 optimised) (experimental)
QuakeForge: NUQ (pronounced "Nuke") was, basically, the Classic
Quake version of Newtree. NUQ was based on the WinQuake engine, but with
lots of enhancements from the original merged tree and Newtree. Being the
inverse Newtree, there is no support for QuakeWorld multiplayer protocols.
The NUQ tree is also dead. Our ‘quakeforge’ tree has the
NetQuake and QuakeWorld code together with the bulk of the code merged,
so it's now redundant. And since nobody works on it anyway, that's a good
thing.
Even though it's dead, NUQ is here anyway. If you want single player, grab
quakeforge-current instead, it's much better.
Final Snapshot
Since current work is based on the new merged tree, the
old merged tree snapshots are no longer being made. You can still get it
directly out of Git, however.
QuakeForge, Version Really Freakin' Old (released 27 Feb 2000)
QuakeForge 0.1 is our initial offering to the public. It's not really for
end-users, but served as a proof of concept that the Quake and QuakeWorld
trees are more closely related than initial look would indicate.