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Update for 0.5.99beta1.
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files.php
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files.php
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@ -69,33 +69,52 @@ versions of QuakeForge.
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<P>While almost always in working order, it's under heavy development so
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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Please check the <a href="documentation.php">docs</a>.
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Please check the <a href="/doxygen/">docs</a>.
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<!--
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<P><STRONG>UNIX users:</STRONG> because of the diversity of machines QuakeForge
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runs on, we do not provide UNIX binaries. You need to compile QuakeForge
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yourself. However, QuakeForge is very easy to compile once you have the
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following packages installed:
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<UL>
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<LI>GNU <TT>autoconf</TT> 2.50 or later
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<LI>GNU <TT>automake</TT> 1.6 or later
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<LI>GNU <TT>libtool</TT> 1.4 or later
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<LI>GNU <TT>bison</TT>
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<LI>GNU <TT>flex</TT>
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<LI>GNU <TT>make</TT> (BSD <TT>make</TT> doesn't like some constructs used)
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</UL>
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The following are recommended:
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<UL>
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<LI>zlib devel (<em>highly</em> recommended for compressed file and download support)
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<LI>Ogg Vorbis libs (for compressed sound effects support)
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<LI>X11 devel (for X11-based clients: software and OpenGL)
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<LI>SVGAlib (for console-based clients: software and 3dfx)
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<LI>Glide and Mesa, or another OpenGL-compatible library.
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</UL>
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yourself. However, QuakeForge is very easy to compile. Please check <a href="doxygen/build-install.html">the build instructions</a> for details.
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<P><STRONG>Note:</STRONG> The main reason we have Win32 downloads is that it's
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hard to compile the Win32 version, and unless we built Win32 versions ourselves,
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very few people on Windows would be able to play. <STRONG>:)</STRONG>
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-->
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<H4>QuakeForge, Version 0.5.99 Beta 1 (released 9 Dec 2011)</H4>
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<UL>
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<LI>Source code
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<?
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta1", "tar.bz2 tar.gz zip");
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?>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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echo '<BR>SDL (sw) client ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta1-win32", "zip");
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echo '<BR>SDL32 (32bpp sw) client ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl32-0.5.99beta1-win32", "zip");
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echo '<BR>SGL (SDL OpenGL) client ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta1-win32", "zip");
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echo '<BR>WGL (Native OpenGL) client ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta1-win32", "zip");
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echo '<BR>Servers (NQ, QW, QW Master) ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta1-win32", "zip");
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echo '<BR>Tools ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta1-win32", "zip");
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echo '<BR>Libraries and header files (for developers) ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta1-win32", "zip");
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echo '<BR>QFCC QuakeC/Ruamoko compiler, headers and libraries ';
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fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta1-win32", "zip");
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?>
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</LI>
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<?
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# <LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
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# i386 architecture are available by using APT. Use the following
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# <TT>/etc/apt/sources.list</TT> recipe:
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# <PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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# </LI>
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# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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?>
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</UL>
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<H4>QuakeForge, Version 0.5.5 (released 2 May 2004)</H4>
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<UL>
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<LI>Source code
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