Update for 0.5.99beta1.

This commit is contained in:
Bill Currie 2011-12-09 11:27:03 +09:00
parent c478688fee
commit f239f35094

View file

@ -69,33 +69,52 @@ versions of QuakeForge.
<P>While almost always in working order, it's under heavy development so
be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
Please check the <a href="documentation.php">docs</a>.
Please check the <a href="/doxygen/">docs</a>.
<!--
<P><STRONG>UNIX users:</STRONG> because of the diversity of machines QuakeForge
runs on, we do not provide UNIX binaries. You need to compile QuakeForge
yourself. However, QuakeForge is very easy to compile once you have the
following packages installed:
<UL>
<LI>GNU <TT>autoconf</TT> 2.50 or later
<LI>GNU <TT>automake</TT> 1.6 or later
<LI>GNU <TT>libtool</TT> 1.4 or later
<LI>GNU <TT>bison</TT>
<LI>GNU <TT>flex</TT>
<LI>GNU <TT>make</TT> (BSD <TT>make</TT> doesn't like some constructs used)
</UL>
The following are recommended:
<UL>
<LI>zlib devel (<em>highly</em> recommended for compressed file and download support)
<LI>Ogg Vorbis libs (for compressed sound effects support)
<LI>X11 devel (for X11-based clients: software and OpenGL)
<LI>SVGAlib (for console-based clients: software and 3dfx)
<LI>Glide and Mesa, or another OpenGL-compatible library.
</UL>
yourself. However, QuakeForge is very easy to compile. Please check <a href="doxygen/build-install.html">the build instructions</a> for details.
<P><STRONG>Note:</STRONG> The main reason we have Win32 downloads is that it's
hard to compile the Win32 version, and unless we built Win32 versions ourselves,
very few people on Windows would be able to play. <STRONG>:)</STRONG>
-->
<H4>QuakeForge, Version 0.5.99 Beta 1 (released 9 Dec 2011)</H4>
<UL>
<LI>Source code
<?
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta1", "tar.bz2 tar.gz zip");
?>
</LI>
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
<?
echo '<BR>SDL (sw) client ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta1-win32", "zip");
echo '<BR>SDL32 (32bpp sw) client ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl32-0.5.99beta1-win32", "zip");
echo '<BR>SGL (SDL OpenGL) client ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta1-win32", "zip");
echo '<BR>WGL (Native OpenGL) client ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta1-win32", "zip");
echo '<BR>Servers (NQ, QW, QW Master) ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta1-win32", "zip");
echo '<BR>Tools ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta1-win32", "zip");
echo '<BR>Libraries and header files (for developers) ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta1-win32", "zip");
echo '<BR>QFCC QuakeC/Ruamoko compiler, headers and libraries ';
fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta1-win32", "zip");
?>
</LI>
<?
# <LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
# i386 architecture are available by using APT. Use the following
# <TT>/etc/apt/sources.list</TT> recipe:
# <PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
# </LI>
# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
?>
</UL>
<H4>QuakeForge, Version 0.5.5 (released 2 May 2004)</H4>
<UL>
<LI>Source code