fourth draft

This commit is contained in:
Dan Olson 2000-04-14 14:37:25 +00:00
parent 7a33d0c44a
commit ecbb398cd9

View file

@ -17,7 +17,7 @@
$focused = "none"; // name of focused icon
include( "parts/topmain.php" ); // Display content top table
?>
<h3>How does it work?</h3>
<h4>How does it work?</h4>
<P>
The speed cheat works by the client lying to the server
about how much time has passed since the last packet
@ -26,7 +26,7 @@
times from all the movement packets received from a
specific client. If the client says that more then 30
seconds have passed in 30 seconds, a red flag is raised.
<h3>Are there any problems with this?</h3>
<h4>Are there any problems with this?</h4>
<p>
Sadly the Windows QuakeWorld clients before 2.33 had a
bug in keeping track of time. The longer Windows is up,
@ -38,7 +38,7 @@
This and several other factors can cause the time
reported by the client to be over the time the server
expects. Lag and packet loss are some of these factors.
<h3>Well, what can I do?</h3>
<h4>Well, what can I do?</h4>
<p>
Recongnizing these concerns, we decided to make the
cheat detection adjustible for server admins. Here are
@ -61,7 +61,7 @@
<em>sv_timekick_interval</em>: This cvar controls how
often, in seconds, the time tally is counted. Lowering
this value increases the chance of false positives, but
helps to minimize the amount of damage a speedcheating
helps to minimize the amount of damage a speed-cheating
player can cause. Default is 30 seconds.
</TD>
<?php