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fourth draft
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$focused = "none"; // name of focused icon
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include( "parts/topmain.php" ); // Display content top table
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?>
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<h3>How does it work?</h3>
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<h4>How does it work?</h4>
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<P>
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The speed cheat works by the client lying to the server
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about how much time has passed since the last packet
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times from all the movement packets received from a
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specific client. If the client says that more then 30
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seconds have passed in 30 seconds, a red flag is raised.
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<h3>Are there any problems with this?</h3>
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<h4>Are there any problems with this?</h4>
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<p>
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Sadly the Windows QuakeWorld clients before 2.33 had a
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bug in keeping track of time. The longer Windows is up,
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This and several other factors can cause the time
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reported by the client to be over the time the server
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expects. Lag and packet loss are some of these factors.
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<h3>Well, what can I do?</h3>
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<h4>Well, what can I do?</h4>
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<p>
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Recongnizing these concerns, we decided to make the
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cheat detection adjustible for server admins. Here are
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<em>sv_timekick_interval</em>: This cvar controls how
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often, in seconds, the time tally is counted. Lowering
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this value increases the chance of false positives, but
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helps to minimize the amount of damage a speedcheating
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helps to minimize the amount of damage a speed-cheating
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player can cause. Default is 30 seconds.
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</TD>
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<?php
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