fourth draft

This commit is contained in:
Dan Olson 2000-04-14 14:37:25 +00:00
parent 7a33d0c44a
commit ecbb398cd9

View file

@ -17,7 +17,7 @@
$focused = "none"; // name of focused icon $focused = "none"; // name of focused icon
include( "parts/topmain.php" ); // Display content top table include( "parts/topmain.php" ); // Display content top table
?> ?>
<h3>How does it work?</h3> <h4>How does it work?</h4>
<P> <P>
The speed cheat works by the client lying to the server The speed cheat works by the client lying to the server
about how much time has passed since the last packet about how much time has passed since the last packet
@ -26,7 +26,7 @@
times from all the movement packets received from a times from all the movement packets received from a
specific client. If the client says that more then 30 specific client. If the client says that more then 30
seconds have passed in 30 seconds, a red flag is raised. seconds have passed in 30 seconds, a red flag is raised.
<h3>Are there any problems with this?</h3> <h4>Are there any problems with this?</h4>
<p> <p>
Sadly the Windows QuakeWorld clients before 2.33 had a Sadly the Windows QuakeWorld clients before 2.33 had a
bug in keeping track of time. The longer Windows is up, bug in keeping track of time. The longer Windows is up,
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This and several other factors can cause the time This and several other factors can cause the time
reported by the client to be over the time the server reported by the client to be over the time the server
expects. Lag and packet loss are some of these factors. expects. Lag and packet loss are some of these factors.
<h3>Well, what can I do?</h3> <h4>Well, what can I do?</h4>
<p> <p>
Recongnizing these concerns, we decided to make the Recongnizing these concerns, we decided to make the
cheat detection adjustible for server admins. Here are cheat detection adjustible for server admins. Here are
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<em>sv_timekick_interval</em>: This cvar controls how <em>sv_timekick_interval</em>: This cvar controls how
often, in seconds, the time tally is counted. Lowering often, in seconds, the time tally is counted. Lowering
this value increases the chance of false positives, but this value increases the chance of false positives, but
helps to minimize the amount of damage a speedcheating helps to minimize the amount of damage a speed-cheating
player can cause. Default is 30 seconds. player can cause. Default is 30 seconds.
</TD> </TD>
<?php <?php