From ecbb398cd9b6715058173b1085825e56873aaace Mon Sep 17 00:00:00 2001 From: Dan Olson Date: Fri, 14 Apr 2000 14:37:25 +0000 Subject: [PATCH] fourth draft --- speed_cheat.php | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/speed_cheat.php b/speed_cheat.php index 26f19d8..790adfa 100644 --- a/speed_cheat.php +++ b/speed_cheat.php @@ -17,7 +17,7 @@ $focused = "none"; // name of focused icon include( "parts/topmain.php" ); // Display content top table ?> -

How does it work?

+

How does it work?

The speed cheat works by the client lying to the server about how much time has passed since the last packet @@ -26,7 +26,7 @@ times from all the movement packets received from a specific client. If the client says that more then 30 seconds have passed in 30 seconds, a red flag is raised. -

Are there any problems with this?

+

Are there any problems with this?

Sadly the Windows QuakeWorld clients before 2.33 had a bug in keeping track of time. The longer Windows is up, @@ -38,7 +38,7 @@ This and several other factors can cause the time reported by the client to be over the time the server expects. Lag and packet loss are some of these factors. -

Well, what can I do?

+

Well, what can I do?

Recongnizing these concerns, we decided to make the cheat detection adjustible for server admins. Here are @@ -61,7 +61,7 @@ sv_timekick_interval: This cvar controls how often, in seconds, the time tally is counted. Lowering this value increases the chance of false positives, but - helps to minimize the amount of damage a speedcheating + helps to minimize the amount of damage a speed-cheating player can cause. Default is 30 seconds.