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draft five
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the protection is. The higher the number, the more
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the protection is. The higher the number, the more
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"fuzz" is applied, and the less strict the detection
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"fuzz" is applied, and the less strict the detection
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code is. Raise this if your players are being kicked for
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code is. Raise this if your players are being kicked for
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packet loss and lag. Default is 10, giving a fuzz factor
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packet loss and lag. The values of this cvar are in
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of about 1 percent.
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tenths of a percent. Default is 10, giving a fuzz
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factor of about 1 percent.
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<p>
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<p>
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<em>sv_timekick_interval</em>: This cvar controls how
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<em>sv_timekick_interval</em>: This cvar controls how
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often, in seconds, the time tally is counted. Lowering
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often, in seconds, the time tally is counted. Lowering
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