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mention pakQF.pak as it's more convenient
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@ -29,7 +29,7 @@ gamma-modified or doctored, they are what you actually see in the game.
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screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
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screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.');
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screenshot ('conback', 'This shows our logo as a <a href="/files/conback.lmp.gz">conback</a>. Also shows ALSA sound initialisation.');
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screenshot ('conback', 'This shows our logo as a <a href="/files/conback.lmp.gz">conback</a> (or, <a href="/files/pakQF.pak">more conveniently</a>, works as is). Also shows ALSA sound initialisation.');
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screenshot ('location', 'This shows a location marker (only visible with r_drawentities 0) which was placed shortly before taking the screenshot');
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screenshot ('smoke', 'Smoke trails and lights. Nuff said :)');
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// put more here
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