From cc0c343108d2a900fa909fb559a67c9548c215c4 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Fri, 9 Feb 2001 20:11:21 +0000 Subject: [PATCH] mention pakQF.pak as it's more convenient --- screenshots.php | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/screenshots.php b/screenshots.php index 1d89e85..27abf5f 100644 --- a/screenshots.php +++ b/screenshots.php @@ -29,7 +29,7 @@ gamma-modified or doctored, they are what you actually see in the game. screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.'); screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.'); - screenshot ('conback', 'This shows our logo as a conback. Also shows ALSA sound initialisation.'); + screenshot ('conback', 'This shows our logo as a conback (or, more conveniently, works as is). Also shows ALSA sound initialisation.'); screenshot ('location', 'This shows a location marker (only visible with r_drawentities 0) which was placed shortly before taking the screenshot'); screenshot ('smoke', 'Smoke trails and lights. Nuff said :)'); // put more here