mirror of
https://git.code.sf.net/p/quake/website
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added links and news
This commit is contained in:
parent
aaf2b69589
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2 changed files with 69 additions and 40 deletions
11
links.php
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links.php
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<table BORDER="0" COLS="0" WIDTH="95%" align="center">
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<tr>
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<td WIDTH="100%" align=center>
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<a href="contest.php"><img src="images/qfcontest.gif" border="0" align="absmiddle"></a><img src="images/links.png" border="0" align=absmiddle>
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<a href="contest.php"><img src="images/qfcontest.gif" border="0" align="absmiddle"></a><img src="images/links.png" border="0" align=absmiddle>
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<br><br>
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</td>
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[ <a href="http://sourceforge.net/mail/?group_id=882">mailing lists</a> ]
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[ links ]
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[ <a href="develop.php">developers</a> ]
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[ <a href="gallery.php">Logo Gallery</a> ]
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[ <a href="gallery.php">Logo Gallery</a> ]
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[ <a href="mailto:palisade@quakeforge.net">comments</a> ]
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[ <a href="credits.php">Credits</a> ]
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[ <a href="credits.php">Credits</a> ]
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</td>
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</tr>
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<a href="http://www.planetquake.com/qped/">QPed</a><br>
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<a href="http://www.planetquake.com/tread/">Tread</a><br>
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<a href="http://styx.phy.vanderbilt.edu/~ice/">Ice Quake Map editor for Unix</a><br>
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<a href="http://www.informatik.rwth-aachen.de/I6/Colleagues/kanthak/Quest/quest.html">Quest Quake Map Editor for Unix</a><br>
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<a href="http://www.nuc.net/quest/">Quest Quake Map Editor</a><br>
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<a href="http://www.informatik.rwth-aachen.de/l6/Colleagues/kanthak/Quest/quest.html">Quest Map Editor for Linux</a><br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<font size="-1">
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<br>Website Copyright (C) 1999,2000 contributors of the QuakeForge Project.
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<br><a href="copyright.php">View Additional Copyright and Trademark Acknowledgements</a>
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</font>
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</font>
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<br>
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</td>
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</tr>
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98
news.php
98
news.php
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<body text="#ffffff" bgcolor="#000000" link="#SkyBlue" vlink="#0000ff" alink="LightSeaGreen">
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<table BORDER="0" COLS="0" WIDTH="95%" align="center">
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<tr>
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<tr>
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<td WIDTH="100%" align=center>
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<a href="contest.php"><img src="images/qfcontest.gif" border="0" align="absmiddle"></a><img src="images/projectnews.png" border="0" align=absmiddle>
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<br><br>
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<a href="contest.php"><img src="images/qfcontest.gif" border="0" align="absmiddle"></a><img src="images/projectnews.png" border="0" align=absmiddle>
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<br><br>
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</td>
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</tr>
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</tr>
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<tr>
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<td WIDTH="100%" align=center><hr>
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[ <a href="index.php">about</a> ]
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[ <a href="http://sourceforge.net/mail/?group_id=882">mailing lists</a> ]
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[ <a href="links.php">links</a> ]
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[ <a href="develop.php">developers</a> ]
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[ <a href="gallery.php">Logo Gallery</a> ]
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[ <a href="gallery.php">Logo Gallery</a> ]
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[ <a href="mailto:palisade@quakeforge.net">comments</a> ]
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[ <a href="credits.php">Credits</a> ]
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[ <a href="credits.php">Credits</a> ]
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</td>
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</tr>
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<tr>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<tr>
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<td align="center">
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<b><font size="+1"><a name="news">2000-2-13</a></font></b>
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<b><font size="+1"><a name="news">2000-2-17</a></font></b>
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</td>
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</tr>
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</table>
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<a href="mailto:zoid@sourceforge.net">Zoid (Dave Kirsch)</a> has joined the QuakeForge team.<br>
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<br>Zoid has plans to clean up the mouse code.<br>
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<br>Joseph Carter is working on making a target for Nelson Rush's tty support.<br>
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<br>Matrox has graciously shipped Nelson Rush a G400 dual head, and offered 25% for the rest of the team.<br>
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<br>We just recieved the first shipment, eight cards, of sixteen voodoo 2 cards from 3Dfx. They've also promised to ship sixteen Voodoo 3 cards, and possibly Voodoo 4 and 5 cards when they are out.<br>
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<br>VA Linux is going to be supplying various 3D cards and hardware to the QuakeForge team.<br>
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<br>Eric Windisch is working on water rippling.<br>
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<br>The team is working on finishing up the Qw/Q1 merge.<br>
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<br><a href="mailto:colonelpanic@sourceforge.net">Daniel O'Neill</a> is integrating qstat for listing internet gamese while in-game.<br>
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<br><a href="mailto:theoddone@quakefiles.com">Dan Olson</a> has contributed a php <a href="credits.php">credits</a> section to the website.<br>
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<br>Nelson Rush has updated the <a href="progress.php">progress</a> section.<br>
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<br><br>
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<br>Work is being done towards a 0.1.1 release.<br>
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<br>Marcus Sundberg added DGA/XMESA support and on-the-fly resizing of the window in *-gl versions.<br>
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<br>Bill Currie and Joseph Carter have fixed Mercury's mess, things are more sane now.<br>
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<br>Eric Windisch made some additional tweaks to the pak3 code.<br>
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<br>Dan Olson has joined the team.<br>
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<br>Input routines are becoming modularized.<br>
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<br>Dan Olson has implemented a Q2/Q3-style CVAR system as described by Zoid.<br>
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<br>Joseph Carter has gotten Svgalib input to work again.<br>
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<br>Pontus Lidman added --enable-ipv6 to configure to enable IPv6 networking.<br>
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<br>Loring Holden made changes to get the build to work when zlib is not available.<br>
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<br>Loring Holden fixed warnings under AIX, Irix, Linux and Solaris.<br>
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<br>Bill Currie fixed some Alsa bugs.<br>
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<br>Bill Currie has added gzip support.<br>
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<br>Jeff Teunissen has made some fixes to the Makefiles.<br>
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<br>Bill Currie has added path searching to plugin.c<br>
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<br>Zephaniah Hull has helped add modularity.<br>
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<br>Joseph Carter has added netchan support to uquake.<br>
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<br>Marcus Sundberg added support for CDROM on (Free)BSD.<br>
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<br>Jeff Teunissen fixed a segfault in uquake.<br>
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<br><br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<tr>
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<td align="center">
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<b><font size="+1"><a name="news">2000-2-11</a></font></b>
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<b><font size="+1"><a name="news">2000-2-13</a></font></b>
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</td>
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</tr>
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</table>
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QW/Q1 merge almost complete, thanks to the tireless efforts of Joseph Carter, Bill Currie, Loring Holden, Jeff Teunissen, and the rest of the QuakeForge team. Also, thanks to our fans for all the support, you guys are great.<br><br>
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<a href="mailto:pontus@sourceforge.net">Pontus Lidman</a> is now maintaining IPV6 support.<br><br>
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<a href="mailto:xC0000005@sourceforge.net">Jason Nelson</a> is now maintaining the VC++ and win32 support.<br><br>
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<a href="http://qsg.telefragged.com/">QSG</a> has joined QuakeForge in efforts to pull the Quake development community together.<br><br>
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Phoenix from the <a href="http://www.planetquake.com/qer/">QER</a> project is redesigning the QER engine to be based off of QuakeForge and to also merge features from QER into the QuakeForge engine for mutual compatibility.<br><br>
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<br><br>
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<a href="mailto:zoid@sourceforge.net">Zoid (Dave Kirsch)</a> has joined the QuakeForge team.<br>
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<br>Zoid has plans to clean up the mouse code.<br>
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<br>Joseph Carter is working on making a target for Nelson Rush's tty support.<br>
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<br>Matrox has graciously shipped Nelson Rush a G400 dual head, and offered 25% for the rest of the team.<br>
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<br>We just recieved the first shipment, eight cards, of sixteen voodoo 2 cards from 3Dfx. They've also promised to ship sixteen Voodoo 3 cards, and possibly Voodoo 4 and 5 cards when they are out.<br>
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<br>VA Linux is going to be supplying various 3D cards and hardware to the QuakeForge team.<br>
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<br>Eric Windisch is working on water rippling.<br>
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<br>The team is working on finishing up the Qw/Q1 merge.<br>
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<br><a href="mailto:colonelpanic@sourceforge.net">Daniel O'Neill</a> is integrating qstat for listing internet gamese while in-game.<br>
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<br><a href="mailto:theoddone@quakefiles.com">Dan Olson</a> has contributed a php <a href="credits.php">credits</a> section to the website.<br>
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<br>Nelson Rush has updated the <a href="progress.php">progress</a> section.<br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<tr>
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<td align="center">
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<b><font size="+1"><a name="news">2000-2-7</a></font></b>
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<b><font size="+1"><a name="news">2000-2-11</a></font></b>
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</td>
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</tr>
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</table>
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Check out the <a href="contest.php">logo contest</a> for a new logo for QuakeForge.<br>
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<br><br>
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QW/Q1 merge almost complete, thanks to the tireless efforts of Joseph Carter, Bill Currie, Loring Holden, Jeff Teunissen, and the rest of the QuakeForge team. Also, thanks to our fans for all the support, you guys are great.<br><br>
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<a href="mailto:pontus@sourceforge.net">Pontus Lidman</a> is now maintaining IPV6 support.<br><br>
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<a href="mailto:xC0000005@sourceforge.net">Jason Nelson</a> is now maintaining the VC++ and win32 support.<br><br>
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<a href="http://qsg.telefragged.com/">QSG</a> has joined QuakeForge in efforts to pull the Quake development community together.<br><br>
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Phoenix from the <a href="http://www.planetquake.com/qer/">QER</a> project is redesigning the QER engine to be based off of QuakeForge and to also merge features from QER into the QuakeForge engine for mutual compatibility.<br><br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<tr>
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<td align="center">
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<b><font size="+1"><a name="news">2000-2-7</a></font></b>
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</td>
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</tr>
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</table>
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Check out the <a href="contest.php">logo contest</a> for a new logo for QuakeForge.<br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<tr>
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<td align="center">
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</table>
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Developers check out the <a href="develop.php">developer section</a> for more information on how you can contribute.<br>
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<br>Zephaniah E. Hull has resigned as Interproject Relations Specialist for QuakeLives over a violation of the GPL.<br>
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<br>Nelson Rush has committed tty support, but it needs a target and to be debugged since it hasn't been tested yet.<br>
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<br>Nelson Rush has committed tty support, but it needs a target and to be debugged since it hasn't been tested yet.<br>
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<br>Joseph Carter has rewritten the TODO file to be more informative.<br>
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<br>Eric Windisch is currently working on the initial efforts to merge Aftershock.<br>
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<br><br>
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</tr>
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</table>
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pak3 (Q3A pak file format) support has been implemented.<br>
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<br>The waterwarp bug has been fixed, set r_waterwarp 1 to use it.<br>
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<br>The waterwarp bug has been fixed, set r_waterwarp 1 to use it.<br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<tr>
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</table>
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The <a href="http://frag.com/quest/">Quest Quake map editor</a> is actually GPL'd (Win32/DOS) and the unix port is outdated, the authors have been contacted about releasing the unix port under the GPL as well. If it is, then Quest will be QuakeForge's official editor of choice and we'll help to maintain it and port it to more platforms.<br>
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<br>Update: The Quest Map editor is GPL'd, the older version was not.<br>
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<br>Nelson Rush has released a working tweak of the GPL'd Quest map editor for Linux. You can find it in the <a href="devfiles.php">downloads</a> section under "Linux/BSD/UNIX".<br>
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<br>Nelson Rush has released a working tweak of the GPL'd Quest map editor for Linux. You can find it in the <a href="devfiles.php">downloads</a> section under "Linux/BSD/UNIX".<br>
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<br>Mercury has finalized his speed cheat fixes, that should about do it.<br>
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<br>VA Linux will be making "QuakeForge" T-shirts for the QuakeForge core developers. Just so developers and users outside the project aren't left out, Copyleft will be selling QuakeForge T-shirts as well.<br>
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<br>Raptor's global volumetric fog can now be used with r_fog < n >.<br>
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</td>
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</tr>
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</table>
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Nelson Rush is working aavga into a vid_tty.c handler to make text QuakeForge embedded.<br>
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Nelson Rush is working aavga into a vid_tty.c handler to make text QuakeForge embedded.<br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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</td>
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</tr>
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</table>
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Nelson Rush has set up a project called QuakePolicy to help projects inter-communicate on Quake(R) development. Project leaders, members, or anyone interested in collaborating to maintain compatibility and feature sets across all Quake projects can visit the QuakePolicy <a href="http://quakepolicy.sourceforge.net/">homepage</a> and subscribe to the mailing list. QuakePolicy is a seperate organization from QuakeForge and it's only goal is inter-project collaboration. Beyond mailing lists, we might also host projects in the CVS for mutual development, and we could host patches for fixes and feature additions for other projects out there who need them.<br>
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Nelson Rush has set up a project called QuakePolicy to help projects inter-communicate on Quake(R) development. Project leaders, members, or anyone interested in collaborating to maintain compatibility and feature sets across all Quake projects can visit the QuakePolicy <a href="http://quakepolicy.sourceforge.net/">homepage</a> and subscribe to the mailing list. QuakePolicy is a seperate organization from QuakeForge and it's only goal is inter-project collaboration. Beyond mailing lists, we might also host projects in the CVS for mutual development, and we could host patches for fixes and feature additions for other projects out there who need them.<br>
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<br><br>
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<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
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<font size="-1">
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<br>Website Copyright (C) 1999,2000 contributors of the QuakeForge Project.
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<br><a href="copyright.php">View Additional Copyright and Trademark Acknowledgements</a>
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</font>
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</font>
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<br>
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</td>
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</tr>
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