mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-30 07:51:03 +00:00
Put some boxes around the file links.
Much easier to read at Christmas time.
This commit is contained in:
parent
f239f35094
commit
bdab130775
1 changed files with 24 additions and 11 deletions
35
files.php
35
files.php
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@ -50,6 +50,8 @@
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$ftime = filemtime ($file);
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$ftime = filemtime ($file);
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echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC";
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echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC";
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}
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}
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need ("boxes")
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?>
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?>
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<P>QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
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<P>QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
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@ -79,7 +81,7 @@ yourself. However, QuakeForge is very easy to compile. Please check <a href="dox
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hard to compile the Win32 version, and unless we built Win32 versions ourselves,
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hard to compile the Win32 version, and unless we built Win32 versions ourselves,
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very few people on Windows would be able to play. <STRONG>:)</STRONG>
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very few people on Windows would be able to play. <STRONG>:)</STRONG>
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-->
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-->
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<H4>QuakeForge, Version 0.5.99 Beta 1 (released 9 Dec 2011)</H4>
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<? newsBoxOpen('QuakeForge, Version 0.5.99 Beta 1 (released 9 Dec 2011)'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<?
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<?
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@ -115,7 +117,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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?>
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?>
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</UL>
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</UL>
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<H4>QuakeForge, Version 0.5.5 (released 2 May 2004)</H4>
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<? newsBoxClose (); ?>
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<? newsBoxOpen ('QuakeForge, Version 0.5.5 (released 2 May 2004)'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<?
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<?
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@ -157,7 +160,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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# <LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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?>
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?>
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</UL>
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</UL>
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<H4>QuakeForge, Version 0.5.4 (released 18 Jul 2003)</H4>
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<? newsBoxClose (); ?>
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<? newsBoxOpen ('QuakeForge, Version 0.5.4 (released 18 Jul 2003)'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<?
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<?
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@ -207,7 +211,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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</LI>
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</LI>
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<LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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<LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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</UL>
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</UL>
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<H4>QuakeForge, Version 0.5.2 (released 01 Oct 2002)</H4>
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<? newsBoxClose (); ?>
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<? newsBoxOpen ('QuakeForge, Version 0.5.2 (released 01 Oct 2002)'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<?
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<?
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@ -240,7 +245,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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?>
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?>
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</LI>
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</LI>
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</UL>
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</UL>
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<H4>Development snapshots (updated daily)</H4>
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<? newsBoxClose (); ?>
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<? newsBoxOpen ('Development snapshots (updated daily)'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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@ -288,6 +294,7 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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frikbot code <strong>requires</strong> current server code.
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frikbot code <strong>requires</strong> current server code.
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</LI>
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</LI>
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</UL>
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</UL>
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<? newsBoxClose (); ?>
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<A name="quake2"></A><H3>Quake2Forge</H3>
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<A name="quake2"></A><H3>Quake2Forge</H3>
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@ -298,19 +305,21 @@ flavor. Undergoing slow but steady development, it aims to be a
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portable, stable code base maintaining backward-compatibility with Id
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portable, stable code base maintaining backward-compatibility with Id
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Software's version.
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Software's version.
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<h4>Version 0.2.1 (released 06/02/03)</h4>
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<? newsBoxOpen ('Version 0.2.1 (released 06/02/03)'); ?>
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<ul>
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<ul>
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<li>Source code
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<li>Source code
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<?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2.1", "tar.gz tar.bz2");?>
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<?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2.1", "tar.gz tar.bz2");?>
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</li>
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</li>
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</ul>
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</ul>
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<h4>Version 0.2 (released 01/02/03)</h4>
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<? newsBoxClose (); ?>
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<? newsBoxOpen ('Version 0.2 (released 01/02/03)'); ?>
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<ul>
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<ul>
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<li>Source code
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<li>Source code
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<?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2", "tar.gz tar.bz2");?>
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<?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2", "tar.gz tar.bz2");?>
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</li>
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</li>
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</ul>
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</ul>
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<H4>Version 0.1 (released 17 Sep 2002)</H4>
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<? newsBoxClose (); ?>
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<? newsBoxOpen ('Version 0.1 (released 17 Sep 2002)'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<?fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2");?>
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<?fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2");?>
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@ -327,7 +336,7 @@ Software's version.
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<P>The anonymous password is empty, just hit Enter when prompted for one.
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<P>The anonymous password is empty, just hit Enter when prompted for one.
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</P>
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</P>
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<HR>
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<? newsBoxClose (); ?>
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<H2>Old Releases</H2>
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<H2>Old Releases</H2>
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@ -337,7 +346,7 @@ Software's version.
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provide the 0.3 and 0.4 series of QuakeForge releases. Most activity has moved
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provide the 0.3 and 0.4 series of QuakeForge releases. Most activity has moved
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to the development tree, though.
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to the development tree, though.
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<H4>QuakeForge: Newtree, Version 0.3.0 (released 11 Feb 2001)</H4>
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<? newsBoxOpen ('QuakeForge: Newtree, Version 0.3.0 (released 11 Feb 2001)'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
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@ -348,6 +357,7 @@ to the development tree, though.
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
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</UL>
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</UL>
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<? newsBoxClose (); ?>
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<H3>QuakeForge: NUQ</H3>
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<H3>QuakeForge: NUQ</H3>
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@ -362,10 +372,12 @@ redundant. And since nobody works on it anyway, that's a good thing.
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<P>Even though it's dead, NUQ is here anyway. If you want single player, grab
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<P>Even though it's dead, NUQ is here anyway. If you want single player, grab
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quakeforge-current instead, it's <STRONG>much</STRONG> better.
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quakeforge-current instead, it's <STRONG>much</STRONG> better.
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<? newsBoxOpen ('NUQ dead'); ?>
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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</UL>
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</UL>
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<? newsBoxClose (); ?>
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<H3>QuakeForge Original Tree</H3>
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<H3>QuakeForge Original Tree</H3>
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@ -373,7 +385,7 @@ quakeforge-current instead, it's <STRONG>much</STRONG> better.
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merged tree snapshots are no longer being made. You can still get it directly
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merged tree snapshots are no longer being made. You can still get it directly
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out of CVS, however.
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out of CVS, however.
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<H4>QuakeForge, Version <EM>Really Freakin' Old</EM> (released 27 Feb 2000)</H4>
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<? newsBoxOpen ('QuakeForge, Version <EM>Really Freakin\' Old</EM> (released 27 Feb 2000)'); ?>
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
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end-users, but served as a proof of concept that the Quake and QuakeWorld
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end-users, but served as a proof of concept that the Quake and QuakeWorld
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@ -383,6 +395,7 @@ trees are more closely related than initial look would indicate.
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<LI>Source code
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<LI>Source code
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
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</UL>
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</UL>
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<? newsBoxClose (); ?>
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<HR>
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<HR>
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