mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-24 05:01:23 +00:00
added news
This commit is contained in:
parent
1a56594c70
commit
ba9be397f2
1 changed files with 27 additions and 0 deletions
27
news.php
27
news.php
|
@ -41,6 +41,33 @@
|
|||
</tr>
|
||||
<tr>
|
||||
<td WIDTH="100%" align="left">
|
||||
<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
|
||||
<tr>
|
||||
<td align="center">
|
||||
<b><font size="+1"><a name="news">2000-1-19</a></font></b>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
Release 0.1.0 has been branched, we should have have a release in the downloads by tonight.<br>
|
||||
<br>Old news that should be mentioned:<br>
|
||||
<br>In uquake, the chasecam cvar is now cl_chasecam just like it is in qw-client.<br>
|
||||
<br>qw-client's crosshair 2 is now supported in uquake.<br>
|
||||
<br>A new GL-renderer-only experimental crosshair 3 has been added.<br>
|
||||
<br>The check for a copy of the registered pak files has been removed.<br>
|
||||
<br>The GL renderer now supports fullbright textures.<br>
|
||||
<br>Code to detect clients attempting various time related cheats has been added.<br>
|
||||
<br>Options for fullscreen and use mouse have been added to some targets.<br>
|
||||
<br>Preliminary support for the wheels found on some mice has been added to the Linux SVGALib target. To use it bind MHWHEELDOWN and MHWHEELUP to whatever you want to use the wheel for.<br>
|
||||
<br>New cvar: r_waterripple When set to 1 this will create a small wave effect under the GL renderer.<br>
|
||||
<br>new ./configure option: --enable-newstyle<br>
|
||||
Currenly all this does is use "base" instead of "id1" for the default place to look for your game data.<br>
|
||||
<br>cvar show_fps<br>
|
||||
show_fps 1 now works in uquake as well as qw-client. No more need to use timedemo to check performance! Much more accurate in showing where performance is good and where it isn't.<br>
|
||||
<br>removed cvar r_mirroralpha<br>
|
||||
This was a cheap hack which affected one texture on one map of the entire game. It also wasn't working right, so it's been removed.<br>
|
||||
<br>You may now specify multiple game directories with -game. If for example you wanted to use the original registered game with MegaTF on a new style binary you would use -game id1,megatf. It does work with traditional style binaries and you may specify as many dirs as you like seperated by commas.<br>
|
||||
<br><br>
|
||||
|
||||
<table width="100%" border="0" cellspacing="0" align="center" bgcolor="#3e4266">
|
||||
<tr><hr>
|
||||
<td align="center">
|
||||
|
|
Loading…
Reference in a new issue