mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-10 07:11:43 +00:00
draft six (hopefully last)
This commit is contained in:
parent
debf316f3b
commit
af72b50f01
1 changed files with 8 additions and 8 deletions
|
@ -28,22 +28,22 @@
|
|||
seconds have passed in 30 seconds, a red flag is raised.
|
||||
<h4>Are there any problems with this?</h4>
|
||||
<p>
|
||||
Sadly the Windows QuakeWorld clients before 2.33 had a
|
||||
Sadly, the Windows QuakeWorld clients before 2.33 had a
|
||||
bug in keeping track of time. The longer Windows is up,
|
||||
the faster time will seem to pass. While there is not a
|
||||
noticeable speed boost from this until it has been up
|
||||
for more then a day or so, it is detectable even after
|
||||
the system has been up only a few hours.
|
||||
<p>
|
||||
This and several other factors can cause the time
|
||||
reported by the client to be over the time the server
|
||||
expects. Lag and packet loss are some of these factors.
|
||||
This and several other factors, including lag and packet
|
||||
loss, can cause the time reported by the client to be
|
||||
over the time the server expects.
|
||||
<h4>Well, what can I do?</h4>
|
||||
<p>
|
||||
Recongnizing these concerns, we decided to make the
|
||||
cheat detection adjustible for server admins. Here are
|
||||
descriptions of some of the cvars that you can use to
|
||||
configure cheat detection on your server.
|
||||
QuakeForge's cheat detection is adjustible, so that
|
||||
server admins can decide what settings work best. Here
|
||||
are descriptions of some of the cvars that you can use
|
||||
to configure cheat detection on your server.
|
||||
<p>
|
||||
<em>sv_timekick</em>: This cvar controls the number of
|
||||
times a player has to be caught "cheating" before they
|
||||
|
|
Loading…
Reference in a new issue