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draft six (hopefully last)
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@ -28,22 +28,22 @@
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seconds have passed in 30 seconds, a red flag is raised.
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seconds have passed in 30 seconds, a red flag is raised.
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<h4>Are there any problems with this?</h4>
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<h4>Are there any problems with this?</h4>
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<p>
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<p>
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Sadly the Windows QuakeWorld clients before 2.33 had a
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Sadly, the Windows QuakeWorld clients before 2.33 had a
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bug in keeping track of time. The longer Windows is up,
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bug in keeping track of time. The longer Windows is up,
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the faster time will seem to pass. While there is not a
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the faster time will seem to pass. While there is not a
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noticeable speed boost from this until it has been up
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noticeable speed boost from this until it has been up
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for more then a day or so, it is detectable even after
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for more then a day or so, it is detectable even after
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the system has been up only a few hours.
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the system has been up only a few hours.
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<p>
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<p>
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This and several other factors can cause the time
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This and several other factors, including lag and packet
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reported by the client to be over the time the server
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loss, can cause the time reported by the client to be
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expects. Lag and packet loss are some of these factors.
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over the time the server expects.
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<h4>Well, what can I do?</h4>
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<h4>Well, what can I do?</h4>
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<p>
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<p>
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Recongnizing these concerns, we decided to make the
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QuakeForge's cheat detection is adjustible, so that
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cheat detection adjustible for server admins. Here are
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server admins can decide what settings work best. Here
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descriptions of some of the cvars that you can use to
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are descriptions of some of the cvars that you can use
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configure cheat detection on your server.
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to configure cheat detection on your server.
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<p>
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<p>
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<em>sv_timekick</em>: This cvar controls the number of
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<em>sv_timekick</em>: This cvar controls the number of
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times a player has to be caught "cheating" before they
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times a player has to be caught "cheating" before they
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