mirror of
https://git.code.sf.net/p/quake/website
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Rewrite the files page, adding 0.5.2 and removing the betas in the process.
This commit is contained in:
parent
6b5b47a594
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1 changed files with 87 additions and 137 deletions
224
files.php
224
files.php
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@ -1,6 +1,6 @@
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<? // Preamble
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$pageName = "Files";
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$focused = "none"; // Dock icon name to get a border
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$focused = "download"; // Dock icon name to get a border
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$currPage = "files"; // Name of the page, for the menu
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require "parts/preamble.php"; // Load most of document
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?>
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@ -26,24 +26,29 @@
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}
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?>
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<P>QuakeForge and Quake2Forge are always in constant development. Our development version has
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the latest features, but changes rapidly as bugs are fixed and features are
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added. Stable versions do not change significantly once released, though we
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sometimes make revisions of the stable branch to fix known bugs.
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<P>QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
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development. Our development versions have the latest features, but they change
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rapidly as bugs are fixed and features are added. Stable versions do not change
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significantly once released, though we sometimes make revisions of the stable
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branch to fix known bugs.
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<H3>Current Releases</H3>
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<H2>Current Releases</H2>
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<H4>QuakeForge: Development Tree</H4>
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<H3>QuakeForge</H3>
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<P>This is our new development tree (we're back to "quakeforge"),
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where we're again in the process of merging Quake and QuakeWorld ... but
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this time, it's much better. :), and will eventually provide the 0.6
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where we're again in the process of merging Quake and QuakeWorld...but
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this time, it's much better. This series will eventually provide the 0.6
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versions of QuakeForge.
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<P>While almost always in working order, it's under heavy development so
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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Please check the <a href="documentation.php">docs</a>.
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<P>UNIX users: because of the diversity of machines QuakeForge runs on, we do not provide UNIX binaries. You need to compile QuakeForge yourself however, QuakeForge is very easy to compile once you have the following packages installed:
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<!--
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<P><STRONG>UNIX users:</STRONG> because of the diversity of machines QuakeForge
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runs on, we do not provide UNIX binaries. You need to compile QuakeForge
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yourself. However, QuakeForge is very easy to compile once you have the
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following packages installed:
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<UL>
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<LI>GNU autoconf 2.50 or later
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<LI>GNU automake 1.6 or later
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@ -57,20 +62,44 @@ The following are recommended:
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<LI>zlib devel (<em>highly</em> recommended for compressed file and download support)
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<LI>Ogg Vorbis libs (for compressed sound effects support)
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<LI>X11 devel (for X11-based clients: software and OpenGL)
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<LI>svgalib (for console-based clients: software and 3dfx)
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<LI>glide and mesa or other GL compatible lib
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<LI>SVGAlib (for console-based clients: software and 3dfx)
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<LI>Glide and Mesa, or another OpenGL-compatible library.
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</UL>
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The reason we have so many Win32 downloads is because it's hard to compile the Win32 version, and unless we built Win32 versions, almost nobody on Windows would be able to play. <STRONG>:)</STRONG>
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<P>QuakeForge: Version 0.5.x
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<P><STRONG>Note:</STRONG> The main reason we have Win32 downloads is that it's
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hard to compile the Win32 version, and unless we built Win32 versions ourselves,
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very few people on Windows would be able to play. <STRONG>:)</STRONG>
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-->
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<H4>QuakeForge, Version 0.5.2 (released 01 Oct 2002)</H4>
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<UL>
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<LI>Source code
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<?
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-0.5.2", "tar.bz2 tar.gz zip");
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?>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip");
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?>
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</LI>
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<LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
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i386 architecture are available by using APT. Use the following
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<TT>/etc/apt/sources.list</TT> recipe:
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<PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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</LI>
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<LI>RPM packages are available <A href="/packages/rpm/">here</A>.</LI>
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</UL>
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<P>Development snapshots (updated daily)
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<br><STRONG>NOTE:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
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<blockquote>
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<code>cvs login </code>(only need this once, press enter for the password)<br>
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<code>cvs up </code>(creating <a href="cvsrc.txt">~/.cvsrc</a> is highly recommended)
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</blockquote>
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<BR>
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<STRONG>Note:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
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<BLOCKQUOTE>
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<CODE>cvs login </code>(only need this once, press enter for the password)<br>
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<CODE>cvs up </code>(creating <a href="cvsrc.txt">~/.cvsrc</a> is <STRONG>highly</STRONG> recommended)
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</BLOCKQUOTE>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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</LI>
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</UL>
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<H4>QuakeForge: Newtree</H4>
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<A name="quake2"></A><H3>Quake2Forge</H3>
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<P>Newtree is our sta^H^H^H<em>dead</em> tree. It will provide the 0.3 and
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0.4 series of QuakeForge releases. Most activity has move to the development
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tree though.
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<P><STRONG>Are you ready to rail?</STRONG> Good, 'cause we sure are.
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<P>QuakeForge: Newtree, Version 0.3.0 <strong>He's dead, Jim</strong>
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<!-- close the ' in the line above for emacs syntax colouring in php mode -->
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<P>Quake2Forge is the Quake II engine, with a QuakeForge "flavor".
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Undergoing slow but steady development, it aims to be a portable, stable code
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base maintaining backward-compatibility with Id Software's version.
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<H4>Quake2Forge, Version 0.1.0 (released 17 Sep 2002)</H4>
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2"); ?>
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</LI>
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</UL>
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<P>The latest code can be retreived from our server, with the following commands:
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<BLOCKQUOTE>
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<TT>
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cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs login<BR>
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cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs -z3 co quake2
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</TT>
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</BLOCKQUOTE>
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<P>The anonymous password is empty, just hit Enter when prompted for one.
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</P>
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<HR>
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<H2>Older Releases</H2>
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<H3>QuakeForge: Newtree</H3>
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<P>Newtree is our sta^H^H^H<EM>dead</EM> tree. If we work on it again, it will
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provide the 0.3 and 0.4 series of QuakeForge releases. Most activity has moved
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to the development tree, though.
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<H4>QuakeForge: Newtree, Version 0.3.0 (released 11 Feb 2001)</H4>
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
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</UL>
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<P>Development Snapshots (source updated daily)
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/newtree-current", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Borland C++)
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<?
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fileDownloadLink ("files/newtree-win32-bc-current", "zip");
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$ftime = filemtime ("files/newtree-win32-bc-current.zip");
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echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
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?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<?
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fileDownloadLink ("files/newtree-win32-current", "zip");
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$ftime = filemtime ("files/newtree-win32-current.zip");
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echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
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?>
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</UL>
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<H4>QuakeForge: NUQ</H4>
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<H3>QuakeForge: NUQ</H3>
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<P>QuakeForge: NUQ (pronounced "Nuke") is, basically, the Classic
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Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
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enhancements from the merged tree and Newtree. Being the reverse Newtree, there
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enhancements from the merged tree and Newtree. Being the inverse Newtree, there
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is no support for QuakeWorld multiplayer protocols.
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<P>The NUQ tree is also dead. Our quakeforge tree has the netquake and
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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<? /* <LI>Win32 binaries [ coming soon! ] */ ?>
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</UL>
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<hr>
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<? /* quake2 */
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echo "<a name=\"quake2\"></a><h3>Quake2Forge</h3>";
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echo "<p>Quake2Forge is the QuakeForge port of Quake2. ";
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echo "Under slow but steady development, it aims to be a portable, ";
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echo "stable codebase maintaining backward compatibility with the id ";
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echo "Software original.";
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echo "<p>Version 0.1";
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echo "<ul>";
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echo "<li>Source code ";
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fileDownloadLink("http://osdn.dl.sourceforge.net/sourceforge/quake/quake2-0.1", "tar.gz tar.bz2");
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echo "</li>";
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echo "</ul>";
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echo "<p>The latest CVS can be retreived from our CVS server, with the ";
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echo "following commands:";
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echo "<blockquote><tt>";
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echo "cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs login";
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echo "<br>";
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echo "cvs -d :pserver:anonymous@cvs.quakeforge.net:/project/cvs -z3 co quake2";
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echo "</tt></blockquote>";
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echo "<p>The anonymous password is empty, just hit Enter when prompted for one";
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?>
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<HR>
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<H3>Older Releases</H3>
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<H4>QuakeForge: Newtree</H4>
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<P>QuakeForge: Newtree, Version 0.2.99 Beta 7
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta7", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta7-win32", "zip"); ?>
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<LI>Win32 binaries (Made with Borland C++)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta7-win32-bc", "zip"); ?>
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</UL>
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<P>Beta 6
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6", "tar.gz zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32", "zip"); ?>
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<LI>Win32 binaries (Made with Borland C++)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32-bc", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC)) (experimental)
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<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mingw-win32", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
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<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mgw686-win32", "zip"); ?>
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</UL>
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<P>Beta 5
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta5", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta5-win32", "zip"); ?>
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</UL>
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<P>Beta 4.1
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta4.1", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta4.1-win32", "zip"); ?>
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</UL>
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<P>Beta 3
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta3", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta3-win32", "zip"); ?>
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</UL>
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<P>Beta 2
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta2", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta2-win32", "zip"); ?>
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</UL>
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<H4>QuakeForge Merged Tree</H4>
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<H3>QuakeForge Merged Tree</H3>
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<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
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are no longer being made. You can still get it directly out of CVS, however.
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<HR>
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<H3>Miscellaneous Files</H3>
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<H2>Miscellaneous Files</H2>
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<UL>
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<LI>QuakeForge pack (currently only has conback.lmp)
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<? fileDownloadLink ("files/pakQF", "pak"); ?>
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<LI>zlib home page. Needed for compressed pak support.
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<A href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a>
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</LI>
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<LI>PAK, GtkPAK (Packfile manager), source (deprecated: there's a new one in the 0.5 source now)
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<? fileDownloadLink ("files/pak-0.2.2", "tar.gz tar.bz2 zip"); ?>
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</LI>
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</UL>
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<!--NOSEARCH-->
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<?
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