From a2898780240ee2bf5f57a9655788a028b9657e08 Mon Sep 17 00:00:00 2001 From: Joseph Carter Date: Tue, 2 May 2000 08:21:31 +0000 Subject: [PATCH] New SotC --- sotc/sotc7.html | 70 +++++++++++++++++++++++++++++ state.html | 115 +++++++++++++++++++++--------------------------- 2 files changed, 121 insertions(+), 64 deletions(-) create mode 100644 sotc/sotc7.html diff --git a/sotc/sotc7.html b/sotc/sotc7.html new file mode 100644 index 0000000..ae592b4 --- /dev/null +++ b/sotc/sotc7.html @@ -0,0 +1,70 @@ + +

QSG standards version 1 in QuakeForge!

+

Everyone needs to upgrade to recent CVS if they're using any + version of QuakeForge 0.2-d after view height offset support was + implemented for MegaTF, how it's done has changed incompatibily. + The good news is that the reason this happened was because of the + intruduction of conformance to the draft of QSG standards version 1 + (which hasn't yet been published because we might fit some other + minor stuff in there maybe..) + +

I don't have a URL for Coderjoe's win32 binaries but I'm going to + post news on the main page about the QSG standard as soon as we hash + out the last few issues this standard version will support (mostly I + think we have to decide if we're even going to touch skyboxes at all + and what we're going to do with them. + +

Since that's not going to be a requirement for engines to support + in this version, I've gone ahead and done the *qsg_standard key and + set it to 1. We are QSG standards compliant! + +

QuakeLives (again)

+

People keep asking us to work with other engines (including but + not limited to) QuakeLives.. + I'll say this one more time, we've tried. Every major engine project + excepting QuakeLives has been part of QSG for some time now. They've + decided to have BuBBa represent their project in QSG, but if you don't + mind my opinion in here that seems to be a token gesture on their + part. If you've talked to BuBBa you know what I mean. + +

Despite their promise to + John Carmack, QL 2.54 is available to beta testers without + source. Of course it's not on their web page but all you have to do + is agree to their beta testing terms and they'll send you a copy + happily. Of course their terms include that you don't ask them for + source and pretty much almost always have. + +

This blatantly violates the GNU GPL under which Quake's source + was released but so far they've managed to stall, delay, flat out + lie their way out of being sued by Id Software for it. You're + invited to investigate the situation for yourself if this is at all + important to you. A polite message to John with your results may + be a good idea. I cannot believe after all of this they're still + trying to get out of releasing source under the GPL. It's truly + a sad thing to see. + + +

 
While on the topic, I got a little (16k) email just an + hour or so ago from someone who either has a copy of the unauthorized + QL source or has far too much time on their hands. It describes in + very good detail exactly how the QL rocket trail effect works. As I + suspected by looking at screenshots, it's a tri strip which works + very similar to the existing particle engine. I'd like to thank the + person properly here for the info but he wishes to remain anonymous + for very understandable reasons. + +

Why this matters is that I can now implement the effect and it'll + be a genuine clean-room recreation of their rocket trails. If they + would've had any legal ground to stand on for a lawsuit if I'd used + their source (I can't see how since it sounds like a mod to Quake's + particle engine which is GPL'd) they certainly don't have any ground + to sue anyone who might use an implementation done by me for QF. + +

This is what happens when you try to screw the GPL. Thanks to + the guy who sent me the email, you know who you are. + +

0.2.0 remaining issues

+

A few target-specific issues and some weirdness with dyerfort's + catapults remain. Other than that we're just about ready for a new + release. Be on the lookout! + diff --git a/state.html b/state.html index c425711..8c49982 100644 --- a/state.html +++ b/state.html @@ -1,69 +1,56 @@ -

QSG standards version 1 in QuakeForge!

-

Everyone needs to upgrade to recent CVS if they're using any - version of QuakeForge 0.2-d after view height offset support was - implemented for MegaTF, how it's done has changed incompatibily. - The good news is that the reason this happened was because of the - intruduction of conformance to the draft of QSG standards version 1 - (which hasn't yet been published because we might fit some other - minor stuff in there maybe..) + +

What are you people doing? Update SotC already!

+

Okay okay okay OKAY already! Here's your update. What have we + been doing? Fixing bugs, what else? Here's the short list of what + we've done: +

-

I don't have a URL for Coderjoe's win32 binaries but I'm going to - post news on the main page about the QSG standard as soon as we hash - out the last few issues this standard version will support (mostly I - think we have to decide if we're even going to touch skyboxes at all - and what we're going to do with them. - -

Since that's not going to be a requirement for engines to support - in this version, I've gone ahead and done the *qsg_standard key and - set it to 1. We are QSG standards compliant! +

What's left for release then? +

-

QuakeLives (again)

-

People keep asking us to work with other engines (including but - not limited to) QuakeLives.. - I'll say this one more time, we've tried. Every major engine project - excepting QuakeLives has been part of QSG for some time now. They've - decided to have BuBBa represent their project in QSG, but if you don't - mind my opinion in here that seems to be a token gesture on their - part. If you've talked to BuBBa you know what I mean. +

What is the relationship between QuakeForge and MegaTF?

+

MegaTF is a mod in development. The developer wants to see new + features in QF and we'll do our best to try and accomidate his + requests. I don't consider QF to be an extension of the upcoming + Mega2k release. A lot of QF people don't even play MegaTF despite my + best efforts to convert them. ;> -

Despite their promise to - John Carmack, QL 2.54 is available to beta testers without - source. Of course it's not on their web page but all you have to do - is agree to their beta testing terms and they'll send you a copy - happily. Of course their terms include that you don't ask them for - source and pretty much almost always have. +

There are other mods in development and as they surface with + requests for new features we'll do our best to make them happen. The + biggest request everyone seems to have is that the cheats get fixed. + Problem with fixing them outright as QWF has done is that their + solution is not open to other engines to be able to use it (yet) + because it's based on a symmetrical key system. -

This blatantly violates the GNU GPL under which Quake's source - was released but so far they've managed to stall, delay, flat out - lie their way out of being sued by Id Software for it. You're - invited to investigate the situation for yourself if this is at all - important to you. A polite message to John with your results may - be a good idea. I cannot believe after all of this they're still - trying to get out of releasing source under the GPL. It's truly - a sad thing to see. - - -

 
While on the topic, I got a little (16k) email just an - hour or so ago from someone who either has a copy of the unauthorized - QL source or has far too much time on their hands. It describes in - very good detail exactly how the QL rocket trail effect works. As I - suspected by looking at screenshots, it's a tri strip which works - very similar to the existing particle engine. I'd like to thank the - person properly here for the info but he wishes to remain anonymous - for very understandable reasons. - -

Why this matters is that I can now implement the effect and it'll - be a genuine clean-room recreation of their rocket trails. If they - would've had any legal ground to stand on for a lawsuit if I'd used - their source (I can't see how since it sounds like a mod to Quake's - particle engine which is GPL'd) they certainly don't have any ground - to sue anyone who might use an implementation done by me for QF. - -

This is what happens when you try to screw the GPL. Thanks to - the guy who sent me the email, you know who you are. - -

0.2.0 remaining issues

-

A few target-specific issues and some weirdness with dyerfort's - catapults remain. Other than that we're just about ready for a new - release. Be on the lookout! +

I say yet because they want to change that and several QF people + have agreed to help them do it. But this raises another serious + problem. Once the key system is in place and we have clients and + servers which will use it, we have to get everybody to upgrade to a + new QW client. Several people I've talked to have flat out told me + they won't do that. I resisted the urge to accuse them of supporting + cheaters even though that's exactly what they're doing.