Make the blender mdl addon easier to find.

Having an "ancient" version at the top of the page was getting in the way,
and making it more clear what the "blender addon" does should help.
This commit is contained in:
Bill Currie 2012-08-09 14:10:11 +09:00
parent 45d2ffd999
commit 9fbb06750b

View file

@ -84,18 +84,10 @@
<STRONG>:)</STRONG>
</P>-->
<H3>Snapshots (hardhat area)</H3>
<UL>
<LI>Quake MDL Import/Export plugin for Blender (2.6)
<? fileDownloadLink ("files/io_mesh_qfmdl-20120131", "tar.gz"); ?>
</LI>
</UL>
<H3>Version 0.7.0 (released 4 Aug 2012)</H3>
<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.7.0", "tar.bz2 tar.gz zip")?></LI>
<LI>Blender addon <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/io_mesh_qfmdl-0.7.0", "tar.bz2 tar.gz zip")?></LI>
<LI>Blender addon (bugfix) <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/io_mesh_qfmdl-0.7.0a", "tar.bz2 tar.gz zip")?></LI>
<LI>Blender mdl import/export addon (bugfix) <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/io_mesh_qfmdl-0.7.0a", "tar.bz2 tar.gz zip")?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>SDL client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.7.0-win32", "zip")?></LI>