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Add some screenshots from the new renderer.
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img/screenshots/glsl-entalpha.jpg
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img/screenshots/glsl-entalpha.png
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img/screenshots/glsl-fog.jpg
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img/screenshots/glsl-water+fog.jpg
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@ -21,6 +21,9 @@
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<DIV class="featureBox">
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<DIV class="featureTitle">QuakeForge: Newtree</DIV>
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<?
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screenshot ('glsl-entalpha', 'GLSL Renderer with entity alpha on <a href="http://www.quaddicted.com/reviews/back2forwards.html">Forwards Compatible</a>', 240, 150);
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screenshot ('glsl-water+fog', 'GLSL Renderer with fog and transparent water on <a href="http://wp.vondur.net/?page_id=1047">Elements</a>', 240, 150);
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screenshot ('glsl-fog', 'GLSL Renderer with excessive fog on the quake start map', 240, 150);
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screenshot ('eels', 'Vondur\'s <a href="http://wp.vondur.net/?page_id=1047">Elements</a>, with tasty GL fog.', 240, 150);
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screenshot ('marcher', 'Kinn\'s amazing <a href="https://www.quaddicted.com/reviews/kinn_marcher.html">The Marcher Fortress</a>, with a skybox force-loaded.');
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screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.');
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