Take care of one of Knghtbrd's requests.

This commit is contained in:
Jeff Teunissen 2000-04-06 16:00:19 +00:00
parent a1b9d8786d
commit 80f165cf99
2 changed files with 18 additions and 17 deletions

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@ -17,6 +17,24 @@
$focused = "none"; // name of focused icon
include( "parts/topmain.php" ); // Display content top table
echo '<P><A href="#ProgressMeter">See the latest progress graphs</A>';
?>
<P>The State of the Code address is a not-frequenetly-enough updated
article written by <a href="mailto:knghtbrd@debian.org">Knghtbrd</a>
primarily for QuakeForge developers and other people who consider
themselves to be knee deep in the code, whether they happen to be
writing it or just testing it. What you won't find here is a lot of
the fluff news that tells the casual onlooker that the project is
actually doing stuff without really telling you what the state of
things are.
<P>No attempt will be made to soften technical issues so anyone can
understand them. If you want to really know what's going on, you
probably don't want details left out because they might not make a
whole lot of sense to a non-coder. Feedback is always welcome. So
are corrections if they're necessary - contrary to popular (with him)
belief, Knghtbrd has in fact been known to be wrong sometimes. He
isn't afraid to admit it either (most of the time..)
<?
include( "state.html" ); // Include Knightbird's SotC
?>
<P>

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@ -1,20 +1,3 @@
<P>The State of the Code address is a not-frequenetly-enough updated
article written by <a href="mailto:knghtbrd@debian.org">Knghtbrd</a>
primarily for QuakeForge developers and other people who consider
themselves to be knee deep in the code, whether they happen to be
writing it or just testing it. What you won't find here is a lot of
the fluff news that tells the casual onlooker that the project is
actually doing stuff without really telling you what the state of
things are.
<P>No attempt will be made to soften technical issues so anyone can
understand them. If you want to really know what's going on, you
probably don't want details left out because they might not make a
whole lot of sense to a non-coder. Feedback is always welcome. So
are corrections if they're necessary - contrary popular (with him)
belief, Knghtbrd has in fact been known to be wrong sometimes. He
isn't afraid to admit it either (most of the time..)
<H2>Mega2k support in QuakeForge committed!</H2>
<P>You read it here first! (unless you didn't) QuakeForge now works
100% with Mega2k. I spent several hours trying to tune the flight