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Take care of one of Knghtbrd's requests.
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2 changed files with 18 additions and 17 deletions
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progress.php
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progress.php
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@ -17,6 +17,24 @@
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$focused = "none"; // name of focused icon
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include( "parts/topmain.php" ); // Display content top table
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echo '<P><A href="#ProgressMeter">See the latest progress graphs</A>';
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?>
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<P>The State of the Code address is a not-frequenetly-enough updated
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article written by <a href="mailto:knghtbrd@debian.org">Knghtbrd</a>
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primarily for QuakeForge developers and other people who consider
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themselves to be knee deep in the code, whether they happen to be
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writing it or just testing it. What you won't find here is a lot of
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the fluff news that tells the casual onlooker that the project is
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actually doing stuff without really telling you what the state of
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things are.
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<P>No attempt will be made to soften technical issues so anyone can
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understand them. If you want to really know what's going on, you
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probably don't want details left out because they might not make a
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whole lot of sense to a non-coder. Feedback is always welcome. So
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are corrections if they're necessary - contrary to popular (with him)
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belief, Knghtbrd has in fact been known to be wrong sometimes. He
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isn't afraid to admit it either (most of the time..)
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<?
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include( "state.html" ); // Include Knightbird's SotC
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?>
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<P>
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17
state.html
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state.html
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@ -1,20 +1,3 @@
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<P>The State of the Code address is a not-frequenetly-enough updated
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article written by <a href="mailto:knghtbrd@debian.org">Knghtbrd</a>
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primarily for QuakeForge developers and other people who consider
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themselves to be knee deep in the code, whether they happen to be
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writing it or just testing it. What you won't find here is a lot of
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the fluff news that tells the casual onlooker that the project is
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actually doing stuff without really telling you what the state of
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things are.
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<P>No attempt will be made to soften technical issues so anyone can
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understand them. If you want to really know what's going on, you
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probably don't want details left out because they might not make a
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whole lot of sense to a non-coder. Feedback is always welcome. So
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are corrections if they're necessary - contrary popular (with him)
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belief, Knghtbrd has in fact been known to be wrong sometimes. He
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isn't afraid to admit it either (most of the time..)
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<H2>Mega2k support in QuakeForge committed!</H2>
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<P>You read it here first! (unless you didn't) QuakeForge now works
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100% with Mega2k. I spent several hours trying to tune the flight
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