diff --git a/img/screenshots/conback.jpg b/img/screenshots/conback.jpg new file mode 100644 index 0000000..accf31d Binary files /dev/null and b/img/screenshots/conback.jpg differ diff --git a/img/screenshots/conback.png b/img/screenshots/conback.png new file mode 100644 index 0000000..a4895ca Binary files /dev/null and b/img/screenshots/conback.png differ diff --git a/img/screenshots/location.jpg b/img/screenshots/location.jpg new file mode 100644 index 0000000..f201ee6 Binary files /dev/null and b/img/screenshots/location.jpg differ diff --git a/img/screenshots/location.png b/img/screenshots/location.png new file mode 100644 index 0000000..72325d5 Binary files /dev/null and b/img/screenshots/location.png differ diff --git a/img/screenshots/smoke.jpg b/img/screenshots/smoke.jpg new file mode 100644 index 0000000..dcdd0bb Binary files /dev/null and b/img/screenshots/smoke.jpg differ diff --git a/img/screenshots/smoke.png b/img/screenshots/smoke.png new file mode 100644 index 0000000..8700e07 Binary files /dev/null and b/img/screenshots/smoke.png differ diff --git a/screenshots.php b/screenshots.php index 17a43c8..765cb1f 100644 --- a/screenshots.php +++ b/screenshots.php @@ -15,7 +15,7 @@ ''; } ?> -
Finally! Here are some screen captures of QuakeForge in action, showing off +
Here are some screen captures of QuakeForge in action, showing off some of the things we've done to this beast. None of these shots are gamma-modified or doctored, they are what you actually see in the game. @@ -29,6 +29,9 @@ gamma-modified or doctored, they are what you actually see in the game. screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.'); screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.'); + screenshot ('conback', 'This shows our logo as a conback. Also shows ALSA sound initialisation.'); + screenshot ('location', 'This shows a location marker (only visible with r_drawentities 0) which was placed shortly before taking the screenshot'); + screenshot ('smoke', 'Smoke trails and lights. Nuff said :)'); // put more here tableBoxFooter ();