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Nelson Rush 2000-04-19 21:47:54 +00:00
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<br>In the future, this space will provide 3D programming resources chosen by our developers as interesting or essential
for work on enhancing the QuakeForge engine. Bookmark this page and check back when we've begun adding content, thank you.
<br><br>
<td width="33%"><font size="1">
<font size="1">
<a href="research/mathalgo.php">
<font size="2"><b>Mathematical Algorithms</b></font></a>
<br>Surface Subdivison, Illumination, Reflections, Shadows, Shaders, Polygons, Vector Space, Affine Arithmetic, Bezier Curves, B-Spline Curves, Compression & Encryption, etc.<br></font>
</td>
<td width="33%"><font size="1">
<font size="1">
<a href="research/soundbytes.php">
<font size="2"><b>Sound Bytes</b></font></a>
<br>Speeches, Lectures, Events, etc.<br></font>
</td>
<td width="33%"><font size="1">
<font size="1">
<a href="research/tut.php">
<font size="2"><b>Tutorials</b></font></a>
<br>Explainations of 3D engine development, networking, Quake specific archiecture, engine features, etc.<br></font>
</td>
<td width="33%"><font size="1">
<font size="1">
<a href="research/misc.php">
<font size="2"><b>Misc. Texts</b></font></a>
<br>Interviews, philosophy, theories, etc.<br></font>
</td>
<br><br>
<hr>Page last updated: April, 19th 2000
</TD>