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<br>In the future, this space will provide 3D programming resources chosen by our developers as interesting or essential
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for work on enhancing the QuakeForge engine. Bookmark this page and check back when we've begun adding content, thank you.
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<br><br>
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<td width="33%"><font size="1">
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<font size="1">
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<a href="research/mathalgo.php">
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<font size="2"><b>Mathematical Algorithms</b></font></a>
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<br>Surface Subdivison, Illumination, Reflections, Shadows, Shaders, Polygons, Vector Space, Affine Arithmetic, Bezier Curves, B-Spline Curves, Compression & Encryption, etc.<br></font>
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</td>
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<td width="33%"><font size="1">
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<font size="1">
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<a href="research/soundbytes.php">
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<font size="2"><b>Sound Bytes</b></font></a>
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<br>Speeches, Lectures, Events, etc.<br></font>
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</td>
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<td width="33%"><font size="1">
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<font size="1">
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<a href="research/tut.php">
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<font size="2"><b>Tutorials</b></font></a>
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<br>Explainations of 3D engine development, networking, Quake specific archiecture, engine features, etc.<br></font>
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</td>
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<td width="33%"><font size="1">
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<font size="1">
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<a href="research/misc.php">
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<font size="2"><b>Misc. Texts</b></font></a>
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<br>Interviews, philosophy, theories, etc.<br></font>
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</td>
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<br><br>
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<hr>Page last updated: April, 19th 2000
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</TD>
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