diff --git a/img/screenshots/marcher.jpg b/img/screenshots/marcher.jpg new file mode 100644 index 0000000..c562721 Binary files /dev/null and b/img/screenshots/marcher.jpg differ diff --git a/img/screenshots/marcher.png b/img/screenshots/marcher.png new file mode 100644 index 0000000..052aa22 Binary files /dev/null and b/img/screenshots/marcher.png differ diff --git a/screenshots.php b/screenshots.php index af440cc..9390900 100644 --- a/screenshots.php +++ b/screenshots.php @@ -21,6 +21,7 @@ <DIV class="featureBox"> <DIV class="featureTitle">QuakeForge: Newtree</DIV> <? + screenshot ('marcher', 'Kinn\'s amazing <a href="https://www.quaddicted.com/reviews/kinn_marcher.html">The Marcher Fortress</a>, with a skybox force-loaded.'); screenshot ('wateralpha-0.3', 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.'); screenshot ('dlights-quad-rocket', 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.'); screenshot ('conback', 'This shows our logo as a <a href="/files/conback.lmp.gz">conback</a> (or, <a href="/files/pakQF.pak">more conveniently</a>, works as is). Also shows ALSA sound initialisation.');