try to encourage 0.5 use over nuq

This commit is contained in:
Bill Currie 2001-12-20 23:20:24 +00:00
parent 146b1008dc
commit 4fd342adff

View file

@ -35,12 +35,15 @@ sometimes make revisions of the stable branch to fix known bugs.
<H4>QuakeForge: Development Tree (&quot;Cougar&quot;)</H4>
<P>This is our new development tree (we're back to &quot;quakeforge&quot;), where we're again making an attempt to
merge Quake and QuakeWorld ... but this time, it's much better. :) It's under
heavy development <STRONG>(Wear your hard hat!)</STRONG>, and will eventually provide the 0.6 versions of
QuakeForge. Please check the <a href="documentation.php">docs</a>.
<P>This is our new development tree (we're back to &quot;quakeforge&quot;),
where we're again in the process of merging Quake and QuakeWorld ... but
this time, it's much better. :), and will eventually provide the 0.6
versions of QuakeForge.
<P>While almost always in working order, it's under heavy development so
be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
Please check the <a href="documentation.php">docs</a>.
<P>QuakeForge: Newtree, Version 0.5.0
<P>QuakeForge: Version 0.5.0
<UL>
<LI>Source code
<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
@ -100,7 +103,7 @@ is no support for QuakeWorld multiplayer protocols.
merged into the quakeworld code, so it'll be redundant. And since nobody works
on it anyway, that's a good thing.
<P>Development Snapshots (source updated daily)
<P>Basicly dead, but here anyway. If you want single player, grab quakeforge-current instead, it's <STRONG>much</STRONG> better.
<UL>
<LI>Source code
<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>