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try to encourage 0.5 use over nuq
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files.php
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@ -35,12 +35,15 @@ sometimes make revisions of the stable branch to fix known bugs.
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<H4>QuakeForge: Development Tree ("Cougar")</H4>
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<P>This is our new development tree (we're back to "quakeforge"), where we're again making an attempt to
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merge Quake and QuakeWorld ... but this time, it's much better. :) It's under
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heavy development <STRONG>(Wear your hard hat!)</STRONG>, and will eventually provide the 0.6 versions of
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QuakeForge. Please check the <a href="documentation.php">docs</a>.
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<P>This is our new development tree (we're back to "quakeforge"),
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where we're again in the process of merging Quake and QuakeWorld ... but
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this time, it's much better. :), and will eventually provide the 0.6
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versions of QuakeForge.
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<P>While almost always in working order, it's under heavy development so
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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Please check the <a href="documentation.php">docs</a>.
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<P>QuakeForge: Newtree, Version 0.5.0
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<P>QuakeForge: Version 0.5.0
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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@ -100,7 +103,7 @@ is no support for QuakeWorld multiplayer protocols.
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merged into the quakeworld code, so it'll be redundant. And since nobody works
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on it anyway, that's a good thing.
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<P>Development Snapshots (source updated daily)
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<P>Basicly dead, but here anyway. If you want single player, grab quakeforge-current instead, it's <STRONG>much</STRONG> better.
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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