second draft

This commit is contained in:
Dan Olson 2000-04-14 14:33:39 +00:00
parent dbdfebd4e7
commit 4be2a2864a

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@ -21,11 +21,11 @@
<P> <P>
The speed cheat works by the client lying to the server The speed cheat works by the client lying to the server
about how much time has passed since the last packet about how much time has passed since the last packet
sent. Therefore, the cheat detection is simple. For a was sent. Therefore, the cheat detection is simple.
period of say, 30 seconds, QuakeForge adds up the times For a period of say, 30 seconds, QuakeForge adds up the
from all the movement packets received from a specific times from all the movement packets received from a
client. If the client says that more then 30 seconds specific client. If the client says that more then 30
passed in 30 seconds, a red flag is raised. seconds have passed in 30 seconds, a red flag is raised.
<h3>Are there any problems with this?</h3> <h3>Are there any problems with this?</h3>
<p> <p>
Sadly the Windows QuakeWorld clients before 2.33 had a Sadly the Windows QuakeWorld clients before 2.33 had a