From 4be2a2864afc0c11433e91fe6790a1caa7dc0de4 Mon Sep 17 00:00:00 2001 From: Dan Olson Date: Fri, 14 Apr 2000 14:33:39 +0000 Subject: [PATCH] second draft --- speed_cheat.php | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/speed_cheat.php b/speed_cheat.php index eef8544..9445a61 100644 --- a/speed_cheat.php +++ b/speed_cheat.php @@ -21,11 +21,11 @@

The speed cheat works by the client lying to the server about how much time has passed since the last packet - sent. Therefore, the cheat detection is simple. For a - period of say, 30 seconds, QuakeForge adds up the times - from all the movement packets received from a specific - client. If the client says that more then 30 seconds - passed in 30 seconds, a red flag is raised. + was sent. Therefore, the cheat detection is simple. + For a period of say, 30 seconds, QuakeForge adds up the + times from all the movement packets received from a + specific client. If the client says that more then 30 + seconds have passed in 30 seconds, a red flag is raised.

Are there any problems with this?

Sadly the Windows QuakeWorld clients before 2.33 had a