second draft

This commit is contained in:
Dan Olson 2000-04-14 14:33:39 +00:00
parent dbdfebd4e7
commit 4be2a2864a

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<P>
The speed cheat works by the client lying to the server
about how much time has passed since the last packet
sent. Therefore, the cheat detection is simple. For a
period of say, 30 seconds, QuakeForge adds up the times
from all the movement packets received from a specific
client. If the client says that more then 30 seconds
passed in 30 seconds, a red flag is raised.
was sent. Therefore, the cheat detection is simple.
For a period of say, 30 seconds, QuakeForge adds up the
times from all the movement packets received from a
specific client. If the client says that more then 30
seconds have passed in 30 seconds, a red flag is raised.
<h3>Are there any problems with this?</h3>
<p>
Sadly the Windows QuakeWorld clients before 2.33 had a