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nuq snapshots in, quakeforge snapshots out.
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files.php
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files.php
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@ -56,23 +56,23 @@ where the action is!
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?>
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</UL>
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<H4>QuakeForge: NUQ Development Snapshots (updated daily)</H4>
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<H4>QuakeForge Merged Tree Development Snapshots (updated daily)</H4>
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<P>Our current version, considered beta but no longer in active development.
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We're fixing bugs in it as people report them to us, but all of the real work
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is going into newtree. If you find a bug, <A HREF="contact.php">
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please let us know</A>! After newtree above has hit its second milestone and
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supports single-player games, will probably discontinue support of this tree.
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<P>QuakeForge: NUQ (pronounced "Nuke") is, basically, the Classic
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Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
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enhancements from the merged tree and Newtree. Being the reverse Newtree, there
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is no support for QuakeWorld multiplayer protocols.
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<UL>
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<LI>Source code
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<? fileDownloadLink ("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft VC++)
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<? fileDownloadLink ("files/quakeforge-win32-current", "zip"); ?>
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<? echo " Built from CVS on " . date ("M. j, g:i a", filemtime ("files/quakeforge-win32-current.zip")) . " PT"; ?>
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries [Coming soon!]
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</UL>
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<H4>QuakeForge Merged Tree Development Snapshots (updated daily)</H4>
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<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
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are no longer being made. You can still get it directly out of CVS, however.
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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