mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-10 15:22:13 +00:00
a bit of a re-org and add mingw binaries
This commit is contained in:
parent
b05c3f0296
commit
2cbfe2b594
1 changed files with 46 additions and 33 deletions
79
files.php
79
files.php
|
@ -30,6 +30,8 @@ the latest features, but changes rapidly as bugs are fixed and features are
|
||||||
added. Stable versions do not change significantly once released, though we
|
added. Stable versions do not change significantly once released, though we
|
||||||
sometimes make revisions of the stable branch to fix known bugs.
|
sometimes make revisions of the stable branch to fix known bugs.
|
||||||
|
|
||||||
|
<H3>Current Releases</H3>
|
||||||
|
|
||||||
<H4>QuakeForge: Newtree</H4>
|
<H4>QuakeForge: Newtree</H4>
|
||||||
|
|
||||||
<P>Newtree is the beginning of a new way of thinking about the source tree.
|
<P>Newtree is the beginning of a new way of thinking about the source tree.
|
||||||
|
@ -46,8 +48,49 @@ where the action is!
|
||||||
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32", "zip"); ?>
|
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32", "zip"); ?>
|
||||||
<LI>Win32 binaries (Made with Borland C++)
|
<LI>Win32 binaries (Made with Borland C++)
|
||||||
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32-bc", "zip"); ?>
|
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32-bc", "zip"); ?>
|
||||||
|
<LI>Win32 binaries (Made with Mingw (GCC))
|
||||||
|
<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mingw-win32", "zip"); ?>
|
||||||
|
<LI>Win32 binaries (Made with Mingw (GCC), i686 optimised)
|
||||||
|
<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mgw686-win32", "zip"); ?>
|
||||||
</UL>
|
</UL>
|
||||||
|
|
||||||
|
<P>Development Snapshots (updated daily)
|
||||||
|
<UL>
|
||||||
|
<LI>Source code
|
||||||
|
<? fileDownloadLink("files/newtree-current", "tar.gz tar.bz2 zip"); ?>
|
||||||
|
<LI>Win32 binaries (Made with Borland C++)
|
||||||
|
<?
|
||||||
|
fileDownloadLink ("files/newtree-win32-bc-current", "zip");
|
||||||
|
$ftime = filemtime ("files/newtree-win32-bc-current.zip");
|
||||||
|
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
|
||||||
|
?>
|
||||||
|
<LI>Win32 binaries (Made with Microsoft Developer Studio)
|
||||||
|
<?
|
||||||
|
fileDownloadLink ("files/newtree-win32-current", "zip");
|
||||||
|
$ftime = filemtime ("files/newtree-win32-current.zip");
|
||||||
|
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
|
||||||
|
?>
|
||||||
|
</UL>
|
||||||
|
|
||||||
|
<H4>QuakeForge: NUQ</H4>
|
||||||
|
|
||||||
|
<P>QuakeForge: NUQ (pronounced "Nuke") is, basically, the Classic
|
||||||
|
Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
|
||||||
|
enhancements from the merged tree and Newtree. Being the reverse Newtree, there
|
||||||
|
is no support for QuakeWorld multiplayer protocols.
|
||||||
|
|
||||||
|
<P>Development Snapshots (updated daily)
|
||||||
|
<UL>
|
||||||
|
<LI>Source code
|
||||||
|
<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
|
||||||
|
<LI>Win32 binaries [ coming soon! ]
|
||||||
|
</UL>
|
||||||
|
|
||||||
|
<HR>
|
||||||
|
<H3>Older Releases</H3>
|
||||||
|
|
||||||
|
<H4>QuakeForge: Newtree</H4>
|
||||||
|
|
||||||
<P>Beta 5
|
<P>Beta 5
|
||||||
<UL>
|
<UL>
|
||||||
<LI>Source code
|
<LI>Source code
|
||||||
|
@ -82,38 +125,6 @@ where the action is!
|
||||||
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta2-win32", "zip"); ?>
|
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta2-win32", "zip"); ?>
|
||||||
</UL>
|
</UL>
|
||||||
|
|
||||||
<P>Development Snapshots (updated daily)
|
|
||||||
<UL>
|
|
||||||
<LI>Source code
|
|
||||||
<? fileDownloadLink("files/newtree-current", "tar.gz tar.bz2 zip"); ?>
|
|
||||||
<LI>Win32 binaries (Made with Borland C++)
|
|
||||||
<?
|
|
||||||
fileDownloadLink ("files/newtree-win32-bc-current", "zip");
|
|
||||||
$ftime = filemtime ("files/newtree-win32-bc-current.zip");
|
|
||||||
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
|
|
||||||
?>
|
|
||||||
<LI>Win32 binaries (Made with Microsoft Developer Studio)
|
|
||||||
<?
|
|
||||||
fileDownloadLink ("files/newtree-win32-current", "zip");
|
|
||||||
$ftime = filemtime ("files/newtree-win32-current.zip");
|
|
||||||
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
|
|
||||||
?>
|
|
||||||
</UL>
|
|
||||||
|
|
||||||
<H4>QuakeForge: NUQ</H4>
|
|
||||||
|
|
||||||
<P>QuakeForge: NUQ (pronounced "Nuke") is, basically, the Classic
|
|
||||||
Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
|
|
||||||
enhancements from the merged tree and Newtree. Being the reverse Newtree, there
|
|
||||||
is no support for QuakeWorld multiplayer protocols.
|
|
||||||
|
|
||||||
<P>Development Snapshots (updated daily)
|
|
||||||
<UL>
|
|
||||||
<LI>Source code
|
|
||||||
<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
|
|
||||||
<LI>Win32 binaries [ coming soon! ]
|
|
||||||
</UL>
|
|
||||||
|
|
||||||
<H4>QuakeForge Merged Tree</H4>
|
<H4>QuakeForge Merged Tree</H4>
|
||||||
|
|
||||||
<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
|
<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
|
||||||
|
@ -131,7 +142,9 @@ trees are more closely related than initial look would indicate.
|
||||||
<LI>Win32 binaries [ n/a ]
|
<LI>Win32 binaries [ n/a ]
|
||||||
</UL>
|
</UL>
|
||||||
|
|
||||||
<H4>Miscellaneous Files</H4>
|
<HR>
|
||||||
|
|
||||||
|
<H3>Miscellaneous Files</H3>
|
||||||
<UL>
|
<UL>
|
||||||
<LI>Quake Shareware
|
<LI>Quake Shareware
|
||||||
<? fileDownloadLink ("files/quake-shareware", "tar.gz tar.bz2 zip"); ?>
|
<? fileDownloadLink ("files/quake-shareware", "tar.gz tar.bz2 zip"); ?>
|
||||||
|
|
Loading…
Reference in a new issue