a bit of a re-org and add mingw binaries

This commit is contained in:
Bill Currie 2001-01-11 20:03:41 +00:00
parent b05c3f0296
commit 2cbfe2b594
1 changed files with 46 additions and 33 deletions

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@ -30,6 +30,8 @@ the latest features, but changes rapidly as bugs are fixed and features are
added. Stable versions do not change significantly once released, though we
sometimes make revisions of the stable branch to fix known bugs.
<H3>Current Releases</H3>
<H4>QuakeForge: Newtree</H4>
<P>Newtree is the beginning of a new way of thinking about the source tree.
@ -46,8 +48,49 @@ where the action is!
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32", "zip"); ?>
<LI>Win32 binaries (Made with Borland C++)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32-bc", "zip"); ?>
<LI>Win32 binaries (Made with Mingw (GCC))
<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mingw-win32", "zip"); ?>
<LI>Win32 binaries (Made with Mingw (GCC), i686 optimised)
<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mgw686-win32", "zip"); ?>
</UL>
<P>Development Snapshots (updated daily)
<UL>
<LI>Source code
<? fileDownloadLink("files/newtree-current", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries (Made with Borland C++)
<?
fileDownloadLink ("files/newtree-win32-bc-current", "zip");
$ftime = filemtime ("files/newtree-win32-bc-current.zip");
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
?>
<LI>Win32 binaries (Made with Microsoft Developer Studio)
<?
fileDownloadLink ("files/newtree-win32-current", "zip");
$ftime = filemtime ("files/newtree-win32-current.zip");
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
?>
</UL>
<H4>QuakeForge: NUQ</H4>
<P>QuakeForge: NUQ (pronounced &quot;Nuke&quot;) is, basically, the Classic
Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
enhancements from the merged tree and Newtree. Being the reverse Newtree, there
is no support for QuakeWorld multiplayer protocols.
<P>Development Snapshots (updated daily)
<UL>
<LI>Source code
<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries [ coming soon! ]
</UL>
<HR>
<H3>Older Releases</H3>
<H4>QuakeForge: Newtree</H4>
<P>Beta 5
<UL>
<LI>Source code
@ -82,38 +125,6 @@ where the action is!
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta2-win32", "zip"); ?>
</UL>
<P>Development Snapshots (updated daily)
<UL>
<LI>Source code
<? fileDownloadLink("files/newtree-current", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries (Made with Borland C++)
<?
fileDownloadLink ("files/newtree-win32-bc-current", "zip");
$ftime = filemtime ("files/newtree-win32-bc-current.zip");
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
?>
<LI>Win32 binaries (Made with Microsoft Developer Studio)
<?
fileDownloadLink ("files/newtree-win32-current", "zip");
$ftime = filemtime ("files/newtree-win32-current.zip");
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
?>
</UL>
<H4>QuakeForge: NUQ</H4>
<P>QuakeForge: NUQ (pronounced &quot;Nuke&quot;) is, basically, the Classic
Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
enhancements from the merged tree and Newtree. Being the reverse Newtree, there
is no support for QuakeWorld multiplayer protocols.
<P>Development Snapshots (updated daily)
<UL>
<LI>Source code
<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries [ coming soon! ]
</UL>
<H4>QuakeForge Merged Tree</H4>
<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
@ -131,7 +142,9 @@ trees are more closely related than initial look would indicate.
<LI>Win32 binaries [ n/a ]
</UL>
<H4>Miscellaneous Files</H4>
<HR>
<H3>Miscellaneous Files</H3>
<UL>
<LI>Quake Shareware
<? fileDownloadLink ("files/quake-shareware", "tar.gz tar.bz2 zip"); ?>