Archives for sotc page

This commit is contained in:
Dan Olson 2000-04-19 00:24:29 +00:00
parent 5eb5a61546
commit 2a21dcaec7
5 changed files with 23 additions and 17 deletions

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@ -34,7 +34,15 @@
belief, Knghtbrd has in fact been known to be wrong sometimes. He
isn't afraid to admit it either (most of the time..)
<?
if (!$sotc) {
include( "state.html" ); // Include Knightbird's SotC
}
else {
$filename = "sotc/sotc" . $sotc . ".html";
if (file_exists($filename)) {
include ( $filename );
}
}
?>
<p>
<?
@ -42,6 +50,17 @@
tableTitle ('Archived SotC Updates',3,$tableHeadColor);
echo '<TR><TD colSpan="3">';
tableHeader(3, 'black');
$index = 1; $filename = "sotc/sotc1.html";
while(file_exists($filename)) {
$fp = fopen($filename, "r");
$str = fgets($fp, 4096);
fclose($fp);
$str = ereg_replace("<!--","",$str);
$str = ereg_replace("-->","",$str);
echo '<P><A href="sotc.php?sotc=' . $index . '">SotC #' . $index . '</A> - ' . $str;
$index++;
$filename = "sotc/sotc" . $index . ".html";
}
tableFooter();
tableBoxFooter();
?>

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@ -1,3 +1,4 @@
<!-- Mar. 8, 2000 -->
<P>Palisade's away for a bit. He should be back sooner or later but
until then things are a bit muddled---sometimes life doesn't leave
us with the opportunity to prepare for a need to become scarce for

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@ -1,3 +1,4 @@
<!-- Mar. 19, 2000 -->
<H2>How are things going? Your SotC update is late again.</H2>
<P>Yeah yeah, I know. Okay, first the quick news: Palisade is
back. The website is still under construction but it got a lot

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@ -1,3 +1,4 @@
<!-- Mar. 19, 2000 -->
<H2>The fastest SotC update ever!</H2>
<P>This update is so close to the last one posted a mere six hours
ago that most of you reading it never even saw the last one. Don't

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@ -1,20 +1,4 @@
<P>The State of the Code address is a not-frequenetly-enough updated
article written by <a href="mailto:knghtbrd@debian.org">Knghtbrd</a>
primarily for QuakeForge developers and other people who consider
themselves to be knee deep in the code, whether they happen to be
writing it or just testing it. What you won't find here is a lot of
the fluff news that tells the casual onlooker that the project is
actually doing stuff without really telling you what the state of
things are.
<P>No attempt will be made to soften technical issues so anyone can
understand them. If you want to really know what's going on, you
probably don't want details left out because they might not make a
whole lot of sense to a non-coder. Feedback is always welcome. So
are corrections if they're necessary - contrary popular (with him)
belief, Knghtbrd has in fact been known to be wrong sometimes. He
isn't afraid to admit it either (most of the time..)
<!-- Apr. 2, 2000 -->
<H2>Mega2k support in QuakeForge committed!</H2>
<P>You read it here first! (unless you didn't) QuakeForge now works
100% with Mega2k. I spent several hours trying to tune the flight