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Archives for sotc page
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5 changed files with 23 additions and 17 deletions
19
sotc.php
19
sotc.php
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@ -34,7 +34,15 @@
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belief, Knghtbrd has in fact been known to be wrong sometimes. He
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isn't afraid to admit it either (most of the time..)
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<?
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if (!$sotc) {
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include( "state.html" ); // Include Knightbird's SotC
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}
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else {
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$filename = "sotc/sotc" . $sotc . ".html";
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if (file_exists($filename)) {
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include ( $filename );
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}
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}
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?>
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<p>
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<?
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@ -42,6 +50,17 @@
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tableTitle ('Archived SotC Updates',3,$tableHeadColor);
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echo '<TR><TD colSpan="3">';
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tableHeader(3, 'black');
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$index = 1; $filename = "sotc/sotc1.html";
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while(file_exists($filename)) {
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$fp = fopen($filename, "r");
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$str = fgets($fp, 4096);
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fclose($fp);
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$str = ereg_replace("<!--","",$str);
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$str = ereg_replace("-->","",$str);
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echo '<P><A href="sotc.php?sotc=' . $index . '">SotC #' . $index . '</A> - ' . $str;
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$index++;
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$filename = "sotc/sotc" . $index . ".html";
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}
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tableFooter();
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tableBoxFooter();
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?>
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@ -1,3 +1,4 @@
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<!-- Mar. 8, 2000 -->
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<P>Palisade's away for a bit. He should be back sooner or later but
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until then things are a bit muddled---sometimes life doesn't leave
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us with the opportunity to prepare for a need to become scarce for
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@ -1,3 +1,4 @@
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<!-- Mar. 19, 2000 -->
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<H2>How are things going? Your SotC update is late again.</H2>
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<P>Yeah yeah, I know. Okay, first the quick news: Palisade is
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back. The website is still under construction but it got a lot
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@ -1,3 +1,4 @@
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<!-- Mar. 19, 2000 -->
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<H2>The fastest SotC update ever!</H2>
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<P>This update is so close to the last one posted a mere six hours
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ago that most of you reading it never even saw the last one. Don't
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@ -1,20 +1,4 @@
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<P>The State of the Code address is a not-frequenetly-enough updated
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article written by <a href="mailto:knghtbrd@debian.org">Knghtbrd</a>
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primarily for QuakeForge developers and other people who consider
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themselves to be knee deep in the code, whether they happen to be
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writing it or just testing it. What you won't find here is a lot of
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the fluff news that tells the casual onlooker that the project is
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actually doing stuff without really telling you what the state of
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things are.
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<P>No attempt will be made to soften technical issues so anyone can
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understand them. If you want to really know what's going on, you
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probably don't want details left out because they might not make a
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whole lot of sense to a non-coder. Feedback is always welcome. So
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are corrections if they're necessary - contrary popular (with him)
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belief, Knghtbrd has in fact been known to be wrong sometimes. He
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isn't afraid to admit it either (most of the time..)
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<!-- Apr. 2, 2000 -->
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<H2>Mega2k support in QuakeForge committed!</H2>
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<P>You read it here first! (unless you didn't) QuakeForge now works
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100% with Mega2k. I spent several hours trying to tune the flight
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