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fixed color scheme, removed progress "tab" (looked better without a tab)
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1 changed files with 2 additions and 14 deletions
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index.php
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index.php
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@ -5,7 +5,7 @@
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<meta name="description" content="QuakeForge Project">
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<meta name="Author" content="Chase Hargraves & Nelson Rush">
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</head>
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<body text="#ffffff" bgcolor="#000000" link="#3e4266" vlink="#565863" alink="#ffffff">
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<body text="#ffffff" bgcolor="#000000" link="#ff0000" vlink="#aa0000" alink="#ffffff">
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<table BORDER="0" COLS="0" WIDTH="750" align="center">
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<br><br><br><br>
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</tr>
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<tr>
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<td WIDTH="100" valign="top">
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<table width="100%" border="0" cellspacing="0" align="left" bgcolor="#3e4266">
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<tr>
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<td>
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<b><font size="+1">Project Goal</font></b>
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</td>
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</tr>
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</table>
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</td>
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<td valign="top">
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The QuakeForge project's aim is to create a long lasting project to work on developing and extending the Quake(R) source release (and any future releases) while maintaining backwards compatibility with the original Quake(R). We plan to further it's gaming abilities and even develop it beyond its original purpose as a game and into a virtual world. Currently we are merging QW and Q1, smoothing the engine out, fixing bugs/cheats, better organizing the engine, adding features, and porting to as many platforms as developers are willing.</i><br><br>
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</td>
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<i>The QuakeForge project's aim is to create a long lasting project to work on developing and extending the Quake(R) source release (and any future releases) while maintaining backwards compatibility with the original Quake(R). We plan to further it's gaming abilities and even develop it beyond its original purpose as a game and into a virtual world. Currently we are merging QW and Q1, smoothing the engine out, fixing bugs/cheats, better organizing the engine, adding features, and porting to as many platforms as developers are willing.</i><br><br>
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</tr>
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<tr>
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<td WIDTH="100" valign="top">
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