mirror of
https://git.code.sf.net/p/quake/website
synced 2024-11-27 14:32:31 +00:00
Clean up downloads page.
This commit is contained in:
parent
b306bf2aab
commit
16df0f4161
2 changed files with 41 additions and 64 deletions
103
files.php
103
files.php
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@ -13,13 +13,13 @@
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '[ ';
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echo '<STRONG>[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']';
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echo ']</STRONG>';
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}
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}
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@ -32,16 +32,16 @@
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if ($mode)
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echo '<br>PGP Signatures (to verify archive authenticity) ';
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else
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echo 'PGP ';
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echo ' PGP ';
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for ($i = 0 ; $i < $count ; $i++) {
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if ($i == 0) {
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echo '[ ';
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echo '<STRONG>[ ';
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}
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echo '<A href="' . $baseUrl . '.' . $extension[$i] . '.asc">' . $extension[$i] . '</A> ';
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if (($i+1) < $count) {
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echo '| ';
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} else {
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echo ']';
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echo ']</STRONG>';
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}
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}
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@ -72,12 +72,12 @@ runs on, we do not provide UNIX binaries. You need to compile QuakeForge
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yourself. However, QuakeForge is very easy to compile once you have the
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following packages installed:
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<UL>
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<LI>GNU autoconf 2.50 or later
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<LI>GNU automake 1.6 or later
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<LI>GNU libtool 1.4 or later
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<LI>GNU bison
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<LI>GNU flex
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<LI>GNU make (BSD make doesn't like some constructs used)
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<LI>GNU <TT>autoconf</TT> 2.50 or later
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<LI>GNU <TT>automake</TT> 1.6 or later
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<LI>GNU <TT>libtool</TT> 1.4 or later
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<LI>GNU <TT>bison</TT>
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<LI>GNU <TT>flex</TT>
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<LI>GNU <TT>make</TT> (BSD <TT>make</TT> doesn't like some constructs used)
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</UL>
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The following are recommended:
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<UL>
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@ -102,25 +102,25 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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echo '<br>SDL (sw) client';
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echo '<BR>SDL (sw) client ';
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-client-sdl-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-client-sdl-0.5.4-win32", "zip", 0);
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echo '<br>SDL32 (32 bpp sw) client';
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echo '<BR>SDL32 (32bpp sw) client ';
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-client-sdl32-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-client32-sdl-0.5.4-win32", "zip", 0);
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echo '<br>SGL (SDL OpenGL) client';
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echo '<BR>SGL (SDL OpenGL) client ';
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-client-sgl-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-client-sgl-0.5.4-win32", "zip", 0);
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echo '<br>WGL (native OpenGL) client';
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echo '<BR>WGL (Native OpenGL) client ';
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-client-wgl-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-client-wgl-0.5.4-win32", "zip", 0);
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echo '<br>servers';
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echo '<BR>Servers (NQ, QW, QW Master) ';
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-server-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-server-0.5.4-win32", "zip", 0);
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echo '<br>tools';
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echo '<BR>Tools ';
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-tools-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-tools-0.5.4-win32", "zip", 0);
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echo '<br>libs and header files';
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echo '<BR>Libraries and header files (for developers) ';
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-devel-0.5.4-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-devel-0.5.4-win32", "zip", 0);
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?>
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@ -130,25 +130,7 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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<TT>/etc/apt/sources.list</TT> recipe:
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<PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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</LI>
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<LI>RPM packages are available <A href="/packages/rpm/">here</A>.</LI>
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<LI>The packages do not contain the menu file because it would seriously
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screw up future upgrades. This will be fixed in 0.5.3. If you want menus,
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you will have to download <TT>menu.dat</TT>
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<?
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fileDownloadLink("files/menu.dat", "gz");
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fileDownloadLinkGPG("files/menu.dat", "gz", 1);
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?>
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<BR>This goes into your <TT>id1</TT> directory. However, this will override any
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<TT>menu.dat</TT> we supply in the future which will possibly cause
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problems.
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</LI>
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<LI>Patch to fix a bug in 0.5.2 that causes pak to generate broken pak
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files on BSD systems (seen as linking errors in the ruamoko directory).
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<?
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fileDownloadLink("files/Qseek", "diff");
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fileDownloadLinkGPG("files/Qseek", "diff", 1);
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?>
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</LI>
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<LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
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</UL>
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<H4>QuakeForge, Version 0.5.2 (released 01 Oct 2002)</H4>
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<UL>
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@ -161,31 +143,25 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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<?
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fileDownloadLink("http://download.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip");
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip", 1);
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fileDownloadLinkGPG("http://download.sourceforge.net/quake/quakeforge-0.5.2-win32", "zip", 0);
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?>
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</LI>
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<LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
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i386 architecture are available by using APT. Use the following
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<TT>/etc/apt/sources.list</TT> recipe:
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<PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
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</LI>
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<LI>RPM packages are available <A href="/packages/rpm/">here</A>.</LI>
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<LI>The packages do not contain the menu file because it would seriously
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screw up future upgrades. This will be fixed in 0.5.3. If you want menus,
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you will have to download <TT>menu.dat</TT>
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<?
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fileDownloadLink("files/menu.dat", "gz");
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fileDownloadLinkGPG("files/menu.dat", "gz", 1);
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fileDownloadLinkGPG("files/menu.dat", "gz", 0);
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?>
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<BR>This goes into your <TT>id1</TT> directory. However, this will override any
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<TT>menu.dat</TT> we supply in the future which will possibly cause
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<BR>This goes into your <TT>id1</TT> directory. However, this will override
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any <TT>menu.dat</TT> we supply in the future which will possibly cause
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problems.
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</LI>
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<LI>Patch to fix a bug in 0.5.2 that causes pak to generate broken pak
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</LI>
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<LI>Patch to fix a bug in 0.5.2 that causes <CODE>pak</CODE> to generate broken pak
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files on BSD systems (seen as linking errors in the ruamoko directory).
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<?
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fileDownloadLink("files/Qseek", "diff");
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fileDownloadLinkGPG("files/Qseek", "diff", 1);
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fileDownloadLinkGPG("files/Qseek", "diff", 0);
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?>
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</LI>
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</UL>
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@ -197,8 +173,8 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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<BR>
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<STRONG>Note:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
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<BLOCKQUOTE>
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<CODE>cvs login </code>(only need this once, press enter for the password)<br>
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<CODE>cvs up </code>(creating <a href="cvsrc.txt">~/.cvsrc</a> is <STRONG>highly</STRONG> recommended)
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<CODE>cvs login </CODE>(only need this once, press enter for the password)<br>
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<CODE>cvs up </CODE>(creating <a href="cvsrc.txt">~/.cvsrc</a> is <STRONG>highly</STRONG> recommended)
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</BLOCKQUOTE>
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</LI>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
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@ -236,9 +212,10 @@ very few people on Windows would be able to play. <STRONG>:)</STRONG>
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<P><STRONG>Are you ready to rail?</STRONG> Good, 'cause we sure are.
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<P>Quake2Forge is the Quake II engine, with a QuakeForge "flavor".
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Undergoing slow but steady development, it aims to be a portable, stable code
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base maintaining backward-compatibility with Id Software's version.
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<P>Quake2Forge is the Quake II engine, with a blast of yummy QuakeForge
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flavor. Undergoing slow but steady development, it aims to be a
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portable, stable code base maintaining backward-compatibility with Id
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Software's version.
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<h4>Version 0.2.1 (released 06/02/03)</h4>
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<ul>
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@ -271,7 +248,7 @@ base maintaining backward-compatibility with Id Software's version.
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</P>
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<HR>
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<H2>Older Releases</H2>
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<H2>Old Releases</H2>
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<H3>QuakeForge: Newtree</H3>
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@ -302,19 +279,20 @@ is no support for QuakeWorld multiplayer protocols.
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quakeworld code together with the bulk of the code merged, so it's now
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redundant. And since nobody works on it anyway, that's a good thing.
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<P>Even though it's dead, NUQ here anyway. If you want single player, grab
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<P>Even though it's dead, NUQ is here anyway. If you want single player, grab
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quakeforge-current instead, it's <STRONG>much</STRONG> better.
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<UL>
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<LI>Source code
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<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
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</UL>
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<H3>QuakeForge Merged Tree</H3>
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<H3>QuakeForge Original Tree</H3>
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<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
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are no longer being made. You can still get it directly out of CVS, however.
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<P>Since current work is based on the <STRONG>new</STRONG> merged tree, the old
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merged tree snapshots are no longer being made. You can still get it directly
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out of CVS, however.
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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<H4>QuakeForge, Version <EM>Really Freakin' Old</EM> (released 27 Feb 2000)</H4>
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
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end-users, but served as a proof of concept that the Quake and QuakeWorld
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@ -323,7 +301,6 @@ trees are more closely related than initial look would indicate.
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<UL>
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<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries [ n/a ]
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</UL>
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<HR>
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@ -333,7 +310,7 @@ trees are more closely related than initial look would indicate.
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<LI>QuakeForge pack (currently only has conback.lmp)
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<? fileDownloadLink ("files/pakQF", "pak"); ?>
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</LI>
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<LI>Skybox pack (internally compressed)
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<LI>Skybox pack (internally-compressed)
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<? fileDownloadLink ("files/skyboxes", "pak"); ?>
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</LI>
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<LI>Quake Shareware
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@ -53,7 +53,7 @@ TABLE.featureBox TD.inside {
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H1,H2,H3,H4,H5,H6 { font-family: Arial, Helvetica, sans-serif; }
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DL,DT,DD { font-family: Arial, Helvetica, sans-serif; }
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PRE,TT { font-family: "Courier New", Courier, sans-serif; }
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PRE,TT,CODE { font-family: "Courier New", Courier, sans-serif; }
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/* Links */
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A { color: rgb(170,170,255); text-decoration: none; }
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A:visited { color: rgb(170,170,255); text-decoration: none; }
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