Change some text around to suit the existance of the quakeforge tree

This commit is contained in:
Adam Olsen 2001-05-15 04:04:07 +00:00
parent d09b3dddef
commit 1634c518de

View file

@ -32,13 +32,16 @@ sometimes make revisions of the stable branch to fix known bugs.
<H3>Current Releases</H3>
<H4>QuakeForge: Quakeforge tree</H4>
<P>This is our new development tree. It's under heavy development, and will
eventually provide 0.5 and 0.6 versions of QuakeForge. Until then though,
there's newtree..
<H4>QuakeForge: Newtree</H4>
<P>Newtree is the beginning of a new way of thinking about the source tree.
The code in this tree is based specifically on Id Software's QuakeWorld 2.40
source code. There is no support for NetQuake/UQuake in this tree in order
to keep it as bug-free as possible. Development is fast and furious, here's
where the action is!
<P>Newtree is our stable tree. It will provide the 0.3 series of QuakeForge
releases. Most activity has move to the development tree though.
<P>QuakeForge: Newtree, Version 0.3.0
<UL>
@ -77,6 +80,10 @@ Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
enhancements from the merged tree and Newtree. Being the reverse Newtree, there
is no support for QuakeWorld multiplayer protocols.
<P>The NUQ tree will be dead soon. Our quakeforge tree is getting netquake
merged into the quakeworld code, so it'll be redundant. And since nobody works
on it anyway, that's a good thing.
<P>Development Snapshots (source updated daily)
<UL>
<LI>Source code