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Change some text around to suit the existance of the quakeforge tree
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files.php
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@ -32,13 +32,16 @@ sometimes make revisions of the stable branch to fix known bugs.
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<H3>Current Releases</H3>
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<H4>QuakeForge: Quakeforge tree</H4>
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<P>This is our new development tree. It's under heavy development, and will
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eventually provide 0.5 and 0.6 versions of QuakeForge. Until then though,
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there's newtree..
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<H4>QuakeForge: Newtree</H4>
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<P>Newtree is the beginning of a new way of thinking about the source tree.
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The code in this tree is based specifically on Id Software's QuakeWorld 2.40
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source code. There is no support for NetQuake/UQuake in this tree in order
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to keep it as bug-free as possible. Development is fast and furious, here's
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where the action is!
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<P>Newtree is our stable tree. It will provide the 0.3 series of QuakeForge
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releases. Most activity has move to the development tree though.
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<P>QuakeForge: Newtree, Version 0.3.0
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<UL>
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@ -77,6 +80,10 @@ Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
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enhancements from the merged tree and Newtree. Being the reverse Newtree, there
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is no support for QuakeWorld multiplayer protocols.
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<P>The NUQ tree will be dead soon. Our quakeforge tree is getting netquake
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merged into the quakeworld code, so it'll be redundant. And since nobody works
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on it anyway, that's a good thing.
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<P>Development Snapshots (source updated daily)
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<UL>
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<LI>Source code
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