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provide info on why we don't provide unix bins and what's needed to build
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files.php
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files.php
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@ -43,11 +43,29 @@ versions of QuakeForge.
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
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Please check the <a href="documentation.php">docs</a>.
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Please check the <a href="documentation.php">docs</a>.
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<P>UNIX users: because of the diversity of machines QuakeForge runs on, we do not provide UNIX binaries. You need to compile QuakeForge yourself however, QuakeForge is very easy to compile once you have the following packages installed:
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<UL>
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<LI>GNU autoconf 2.50 or later
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<LI>GNU automake 1.6 or later
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<LI>GNU libtool 1.4 or later
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<LI>GNU bison
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<LI>GNU flex
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</UL>
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The following are recommended:
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<UL>
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<LI>zlib devel (<em>highly</em> recommended)
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<LI>Ogg Vorbis libs
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<LI>X11 devel (for X11 based clients: software and OpenGL)
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<LI>svgalib for console based clients (software and 3dfx)
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<LI>glide and mesa or other GL compatable lib
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</UL>
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The reason we have som many Win32 doanloads is because it's hard to compile the Win32 version, and unless we built Win32 versions, almost nobody on Windows would be able to play. :)
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<P>QuakeForge: Version 0.5.x
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<P>QuakeForge: Version 0.5.x
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<UL>
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<UL>
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<LI>Source code
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<LI>Source code
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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NOTE: this is an anonymous cvs ready tree. To update, all you need to do is the following:
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<br>NOTE: this is an anonymous cvs ready tree. To update, all you need to do is the following:
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<blockquote>
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<blockquote>
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<code>cvs login </code>(only need this once, press enter for the password)<br>
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<code>cvs login </code>(only need this once, press enter for the password)<br>
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<code>cvs up </code>(creating <a href="cvsrc">~/.cvsrc</a> is highly recommended)
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<code>cvs up </code>(creating <a href="cvsrc">~/.cvsrc</a> is highly recommended)
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