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Add a shot showing the vanila GLSL renderer.
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img/screenshots/glsl-sw.jpg
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img/screenshots/glsl-sw.jpg
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img/screenshots/glsl-sw.png
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@ -21,6 +21,7 @@
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<DIV class="featureBox">
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<DIV class="featureTitle">QuakeForge: Newtree</DIV>
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<?
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screenshot ('glsl-sw', 'The SW renderer... or is it? No, it\'s the GLSL Renderer. :)', 240, 150);
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screenshot ('glsl-entalpha', 'GLSL Renderer with entity alpha on <a href="http://www.quaddicted.com/reviews/back2forwards.html">Forwards Compatible</a>', 240, 150);
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screenshot ('glsl-water+fog', 'GLSL Renderer with fog and transparent water on <a href="http://wp.vondur.net/?page_id=1047">Elements</a>', 240, 150);
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screenshot ('glsl-fog', 'GLSL Renderer with excessive fog on the quake start map', 240, 150);
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