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Joseph Carter 2000-04-02 11:20:47 +00:00
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are corrections if they're necessary - contrary popular (with him) are corrections if they're necessary - contrary popular (with him)
belief, Knghtbrd has in fact been known to be wrong sometimes. He belief, Knghtbrd has in fact been known to be wrong sometimes. He
isn't afraid to admit it either (most of the time..) isn't afraid to admit it either (most of the time..)
<H2>The fastest SotC update ever!</H2>
<P>This update is so close to the last one posted a mere six hours
ago that most of you reading it never even saw the last one. Don't
worry, anything important is being retained in this update.
<P>Palisade is among the living believe it or not and we finally <H2>Mega2k support in QuakeForge committed!</H2>
have his votes for the logo contest. He's pretty much it so the <P>You read it here first! (unless you didn't) QuakeForge now works
good news is that we should very soon have a new logo! 100% with Mega2k. I spent several hours trying to tune the flight
physics for the airscout so they work the way people would hope.
<P>I also had mention in the last SotC that the website updates <P>While you MAY be able to connect to a QF server running it with a
itself whenever any of us checks in a change now. It's very nifty standard 2.3 or 2.4 Id Software release QuakeWorld client, I won't
and is helping us get the new site layout done faster. Something I recommend it. The first time an airscout goes flying you're likely
didn't mention before is that we have somehow managed to convince going to confuse your prediction code something terrible! As always
twisted to work with us on spicing up the page a bit while keeping our implementation is open to other projects (I've sent Endy of QSG
it functional and efficient. a copy) and when he gets it working in QWF he'll be making the patch
available to all of the QSG projects which will hopefully make this
a non-issue.
<H2>QuakeForge and Mega2k, redux..</H2> <P>Look for a real playable QF server running Mega2k as soon as
<P>We all owe Yanster big for helping us get in contact with Ambush Ambush is ready for beta testing. I'm running a test server now but
of MegaTF tonight. He was in #QuakeForge for a few hours talking to you're not going to get a good game going on my DSL connection so
the guys present at the time. Among them were Mercury, Deek, Endy, it's mostly been there for testing airscout physics.
and devkev. I was there too, but I was and am half dead from sleep
deprivation so I can't say I'm totally coherent then or now.
<P>The guys in the channel helped Ambush get MegaTF build with qccx, <P>I might have to put up a screenshot of dyerfort's ducks, they're
which was pretty cool I think since qccx is looking like one of the a quack!
most interesting quakec compilers out there to us and will probably
become our preference once qcc is released under the GPL.
<P>Mercury was talking with Ambush about support for Mega2k in <H2>Emminent release of 0.2.0</H2>
QuakeForge. I can't say where that's going yet because the <P>You may or may not know this, but I've deliberately held off from
discussion hasn't reached conclusions yet. Still, the discussion I finishing 0.1.2 because I've been busy tracking down bugs and things
thought was so improbable is happening. That's a good thing for the for 0.2-d.. The reason? It's time to release. Or at least, it's
entire community I think. I'm glad to be wrong this time. time to declare it time to release and fix the remaining obnoxious
buglets. They're not overly complex but there are several of them
to fix.
<P>What I said before about making sure that every engine can <P>I won't give a release date because if I do I promise we'll miss
support MegaTF, I meant every word of it. I will do everything it. Most of the core project people are Debian Linux users after
humanly possible to ensure that the features needed become all. (if you don't get it, don't worry..)
standardized and that all of these engines are intercompatible at
the protocol level. And securely too - what's it matter if all the
rest of this happens if any person can just cheat their way to
highest scores?
<P>Right now what seems to be necessary is time. I still think
people who care should make sure they're heard so MegaTF knows that
Mega support in other engines is important to you. That goes double
if you only have one engine for your platform to choose from.
<H2>The actual technical stuff</H2>
<P>If you're still here after all of that, I'm impressed. Release
of 0.1.2 hasn't happened yet, but could really anytime now. Mostly
I have just had other issues on my mind. Plus I don't want to give
too much false hope here, but I really think a release of 0.2.0
isn't all that far off. I've been focusing my efforts in that
direction.