diff --git a/state.html b/state.html index 19b1326..2d134f5 100644 --- a/state.html +++ b/state.html @@ -14,58 +14,38 @@ are corrections if they're necessary - contrary popular (with him) belief, Knghtbrd has in fact been known to be wrong sometimes. He isn't afraid to admit it either (most of the time..) - -

The fastest SotC update ever!

-

This update is so close to the last one posted a mere six hours - ago that most of you reading it never even saw the last one. Don't - worry, anything important is being retained in this update. -

Palisade is among the living believe it or not and we finally - have his votes for the logo contest. He's pretty much it so the - good news is that we should very soon have a new logo! +

Mega2k support in QuakeForge committed!

+

You read it here first! (unless you didn't) QuakeForge now works + 100% with Mega2k. I spent several hours trying to tune the flight + physics for the airscout so they work the way people would hope. -

I also had mention in the last SotC that the website updates - itself whenever any of us checks in a change now. It's very nifty - and is helping us get the new site layout done faster. Something I - didn't mention before is that we have somehow managed to convince - twisted to work with us on spicing up the page a bit while keeping - it functional and efficient. +

While you MAY be able to connect to a QF server running it with a + standard 2.3 or 2.4 Id Software release QuakeWorld client, I won't + recommend it. The first time an airscout goes flying you're likely + going to confuse your prediction code something terrible! As always + our implementation is open to other projects (I've sent Endy of QSG + a copy) and when he gets it working in QWF he'll be making the patch + available to all of the QSG projects which will hopefully make this + a non-issue. -

QuakeForge and Mega2k, redux..

-

We all owe Yanster big for helping us get in contact with Ambush - of MegaTF tonight. He was in #QuakeForge for a few hours talking to - the guys present at the time. Among them were Mercury, Deek, Endy, - and devkev. I was there too, but I was and am half dead from sleep - deprivation so I can't say I'm totally coherent then or now. +

Look for a real playable QF server running Mega2k as soon as + Ambush is ready for beta testing. I'm running a test server now but + you're not going to get a good game going on my DSL connection so + it's mostly been there for testing airscout physics. -

The guys in the channel helped Ambush get MegaTF build with qccx, - which was pretty cool I think since qccx is looking like one of the - most interesting quakec compilers out there to us and will probably - become our preference once qcc is released under the GPL. +

I might have to put up a screenshot of dyerfort's ducks, they're + a quack! -

Mercury was talking with Ambush about support for Mega2k in - QuakeForge. I can't say where that's going yet because the - discussion hasn't reached conclusions yet. Still, the discussion I - thought was so improbable is happening. That's a good thing for the - entire community I think. I'm glad to be wrong this time. +

Emminent release of 0.2.0

+

You may or may not know this, but I've deliberately held off from + finishing 0.1.2 because I've been busy tracking down bugs and things + for 0.2-d.. The reason? It's time to release. Or at least, it's + time to declare it time to release and fix the remaining obnoxious + buglets. They're not overly complex but there are several of them + to fix. -

What I said before about making sure that every engine can - support MegaTF, I meant every word of it. I will do everything - humanly possible to ensure that the features needed become - standardized and that all of these engines are intercompatible at - the protocol level. And securely too - what's it matter if all the - rest of this happens if any person can just cheat their way to - highest scores? +

I won't give a release date because if I do I promise we'll miss + it. Most of the core project people are Debian Linux users after + all. (if you don't get it, don't worry..) -

Right now what seems to be necessary is time. I still think - people who care should make sure they're heard so MegaTF knows that - Mega support in other engines is important to you. That goes double - if you only have one engine for your platform to choose from. - -

The actual technical stuff

-

If you're still here after all of that, I'm impressed. Release - of 0.1.2 hasn't happened yet, but could really anytime now. Mostly - I have just had other issues on my mind. Plus I don't want to give - too much false hope here, but I really think a release of 0.2.0 - isn't all that far off. I've been focusing my efforts in that - direction.