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< title > QuakeForge : An Open Quake Development Project </ title >
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< meta name = " description " content = " QuakeForge Project " >
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< meta name = " Author " content = " Chase Hargraves & Nelson Rush " >
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< img src = " images/qflogoblack.png " border = " 0 " >< img src = " images/qfproject2.png " border = " 0 " >
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< i > The QuakeForge project ' s aim is to
create a long lasting project to work on developing and extending the
Quake ( R ) source release ( and any future releases ) while
maintaining backwards compatibility with the original
Quake ( R ) . We plan to further it ' s gaming abilities and even
develop it beyond its original purpose as a game and into a
virtual world . Currently we are merging QW and Q1 , smoothing
the engine out , fixing bugs / cheats , better organizing the
engine , adding features , and porting to as many platforms as
developers are willing .</ i >< br >< br >
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< b >< font size = " +1 " > News </ font ></ b >
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< b > 2000 - 1 - 12 </ b >: Palisade has set up a project called
QuakePolicy to help projects inter - communicate on Quake ( R ) development .
Project leaders , members , or anyone interested in collaborating to
maintain compatibility and feature sets across all Quake projects can
visit the QuakePolicy < a href = " http://quakepolicy.sourceforge.net/ " > homepage </ a >
and subscribe to the mailing list . QuakePolicy is a seperate organization from
QuakeForge and it ' s only goal is inter - project collaboration . Beyond mailing
lists , we might also host projects in the CVS for mutual development , and we
could host patches for fixes and feature additions for other projects out
there who need them .< br >
< br >< b > 2000 - 1 - 11 </ b >: Sam Lantinga is working with the QuakeForge project on maintaining SDL support . Here is a portion of an email I recieved from him :< br >< br >< i >
2000-01-12 03:53:39 +00:00
From : Sam Lantinga < br >
To : Nelson Rush < br >
...< br >
[ NR ] Btw , I ' ve been talking with Carmack , I mentioned the SDL and GGI
support and your and Maas work on getting SDLQuake in the tree . I think
he likes the project so far , I ' ll be keeping in contact with him ...
we ' ve already fixed lots of things by questioning him .
If you need any fixes for your version of SDLQuake ... [ NR ] < br >< br >
[ SL ] I ' d rather help complete the SDL merge and just point to you guys .
You rock , BTW . : ) [ SL ] < br >
...</ i >< br >
< br >< b > 2000 - 1 - 10 </ b >: We need help implementing IPv6 , fixing Svgalib , merging the Aftershock renderer , porting to Amiga , MacOS , BeOS , or any other platforms . We also could use a hand in devising free replacements for the textures / maps / models / etc . Join our < a href = " http://lists.sourceforge.net/mailman/listinfo/quake-devel " > mailing list </ a > to see about contributing .< br >
2000-01-11 02:51:27 +00:00
< br >< b > 2000 - 1 - 9 </ b >: Feature FREEZE , unstable release 0.1 . 0 coming soon .< br >
2000-01-09 22:48:38 +00:00
< br >< b > 2000 - 1 - 7 </ b >: < a href = " http://sourceforge.net/survey/survey.php?group_id=882&survey_id=10062 " > Vote in this survey for the new Quake ( R ) and QuakeWorld ( R ) engine name </ a >.< br >
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< br >< b > 2000 - 1 - 6 </ b >: ** Critical ** download , grab our GPL ' d mdfour replacement for the proprietary md4 code accidently left in the q1source release : < a href = " ftp://quake.sourceforge.net/pub/quake/files/mdfour.zip " > zip </ a >/< a href = " ftp://quake.sourceforge.net/pub/quake/files/mdfour.tar.gz " > tar . gz </ a >
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< b >< font size = " +1 " > Progress </ font ></ b >
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You can view the progress of QuakeForge on various operating systems < a href = " progress.php " > here </ a >.
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< b >< font size = " +1 " > IRC </ font ></ b >
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The QuakeForge project is using the OpenProjects IRC Network for talks in the #quakeforge channel on irc.quakeforge.net. IrcLogs can be found <a href="ftp://quake.sourceforge.net/pub/quake/irclogs">here</a>.
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< b >< font size = " +1 " > Files </ font ></ b >
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< b >< u > QuakeForge v991221 ( Initial Release ) </ u ></ b >
< br >< a href = " http://www.sourceforge.net/download.php?fileid=947 " > q1source . zip ( 3 MB ) </ a >
< br >< a href = " http://www.sourceforge.net/download.php?fileid=958 " > q1 - 991221. tar . gz ( 2.7 MB ) </ a >
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< br >< a href = " http://www.sourceforge.net/download.php?fileid=953 " > q1 - 991221. tar . bz2 ( 2.4 MB ) </ a >
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< p >< b >< u > Quake Shareware files </ u ></ b >
< br >< a href = " ftp://ftp.cdrom.com/pub/quake/idstuff/quake/quake106.zip " > Quake v1 . 06 </ a > ( This zip requires the user to run the deice util to unpack ) .
< br >< a href = " ftp://quake.sourceforge.net/pub/quake/files/quake_sw.tar.gz " > quake_sw . tar . gz </ a > ( This tarball contains the shareware quake unpacked already ) .
< p >< b >< u > Files to help use SourceForge and develop on our project </ u ></ b >
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< br >< a href = " devfiles.php " > Development tools for various OS ' s </ a >< br >
< br > Grab Taniwha ' s pak util replacement < a href = " http://www.taniwha.org/ " > here .</ a >
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< b >< font size = " +1 " > HOWTO ' s </ font ></ b >
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The GNU Project has an online manual on CVS < a href = " http://www.gnu.org/manual/cvs/index.html " > here </ a >.
< br > The Linux Doc Project ( LDP ) has a " Patches for Beginners " HOWTO < a href = " http://www.linuxdoc.org/LDP/LG/issue32/ayers1.html " > here </ a >.
< br >< a href = " http://webpages.mr.net/bobz/howto/ " > Linux Quake HOWTO </ a >
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< b >< font size = " +1 " > Mailing Lists </ font ></ b >
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The QuakeForge project has several lists up , you can browse the archives or subscribe / unsubscribe to them < a href = " http://sourceforge.net/mail/?group_id=882 " > here </ a >.
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< b >< font size = " +1 " > Links </ font ></ b >
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< a href = " http://sourceforge.net/project/?form_grp=882 " > Our SourceForge Page </ a >
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< br >< a href = " http://www.idsoftware.com " > id Software </ a >
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< br >< a href = " http://www.programmersheaven.com/ " > Programmer ' s Heaven </ a >
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< br >< a href = " http://developer.dungeon-crawl.com/ " > Game Development Search Engine </ a >
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< br >< a href = " http://styx.phy.vanderbilt.edu/~ice/ " > Ice Quake Map editor for Unix </ a >
< br >< a href = " http://www.informatik.rwth-aachen.de/I6/Colleagues/kanthak/Quest/quest.html " > Quest Quake Map Editor for Unix </ a >
2000-01-13 04:08:21 +00:00
< br >< a href = " http://www.mesa3d.org/ " > Mesa 3 D GL Library </ a >
< br >< a href = " http://www.devolution.com/~slouken/SDL " > http :// www . devolution . com /~ slouken / SDL " >SimpleMedia Direct Layer, a cross platform low-level API</a>
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< br >< br >< b > Other Quake Development Projects :</ b >< br >< br >
< a href = " http://www.planetquake.com/qer/ " > Quake Engine Resource </ a >< br >
< a href = " http://www.inside3d.com/qip/home.shtml " > Quake Info Pool </ a >< br >
< a href = " http://www.geocities.com/tanepiper/ " > Quake 2000 </ a >< br >
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< b >< font size = " +1 " > Comments </ font ></ b >
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Email < a href = " mailto:palisade@quakeforge.net " > Palisade </ a > for any comments , suggestions , or additions to this page .
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< a href = " http://www.sourceforge.net " >< img src = " images/sflogo.png " border = 0 alt = " SourceForge " ></ a >
< a href = " http://www.libranet.com/petition.html " >< img src = " images/petition_button.jpg " border = 0 alt = " Sign The Linux Driver Petition " ></ a >
< a href = " http://www.planetquake.com/aftershock/ " >< img src = " images/aftershock_logo.jpg " border = 0 alt = " Aftershock " ></ a >
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< i >
< br > Website Copyright ( C ) 1999 , 2000 Nelson Rush , Chase Hargraves , and contributers to the QuakeForge project .
< br > Quake ( R ) and QuakeWorld ( R ) are registered trademarks of id Software .
< br >
< br > Quake is Copyright ( C ) 1996 - 1997 Id Software , Inc .
< br > Portions of QuakeForge are Copyright ( C ) 1996 - 1997 Id Software , Inc .
< br > Portions of QuakeForge are Copyright ( C ) 1999 , 2000 contributors of the QuakeForge project .
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