website/partners.php

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<? // Preamble
$pageName = "Our Partners";
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$focused = "none"; // Dock icon name to gets a border
require("parts/preamble.php"); // Load most of document
?>
<!--SEARCHME-->
<H3>Id Software, Inc.</H3>
<A class="right" href="http://www.idsoftware.com/"><IMG src="img/partners/id.png" alt="Id Software, Inc."></A>
<P>
On 30 August 1996, during a fit of unparalleled insanity, Id Software
released Quake to the world. Spawning two sequels and a nearly uncountable
number of imitations and clones, Quake was a product that spawned an
industry. Quake was the first game to include fully-featured, real-time
Internet play out of the box. Quake is truly the father of modern online
first-person gaming.
</P>
<P>
What's more, Quake had the built-in ability for people to change it. For
the first time, you could not only create custom levels in which to kill
each other, but you could actually change the code so you could kill each
other in new and interesting ways. <STRONG>:)</STRONG> Dozens, perhaps
hundreds, of projects were started to make entirely new games out of the
Quake engine. Some failed, others succeeded beyond their wildest dreams,
but all of them had fun trying.
</P>
<P>
After three years of undisputed success, Id released the source code to
the Quake engine under the GNU General Public License. This was the event
that made QuakeForge and all of the other engine modification projects
possible. We all owe Id a debt of thanks, one that many doubt can ever be
completely paid. Thanks, guys.
</P>
2001-10-17 05:46:43 +00:00
<H3>VA Linux Systems, Inc.</H3>
<P>
<A class="right" href="http://www.valinux.com/"><IMG src="img/partners/valinux2.png" alt="VA Linux Systems, Inc."></A>
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</P>