website/files.php

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<? // Preamble
$pageName = "Downloads";
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$currPage = "files"; // Name of the page, for the menu
require "parts/preamble.php"; // Load most of document
function fileDownloadLink ($baseUrl, $extensions, $gpg=0)
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{
$extension = explode (' ', $extensions);
$count = count ($extension);
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for ($i = 0 ; $i < $count ; $i++) {
if ($i == 0) {
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echo '<STRONG>[ ';
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}
echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
if (($i+1) < $count) {
echo '| ';
} else {
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echo ']</STRONG>';
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}
}
if ($gpg) {
if ($gpg > 1) {
echo '<br>PGP Signatures (to verify archive authenticity) ';
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} else {
echo ' PGP ';
}
for ($i = 0 ; $i < $count ; $i++) {
if ($i == 0) {
echo '<STRONG>[ ';
}
echo '<A href="' . $baseUrl . '.' . $extension[$i] . '.asc">' . $extension[$i] . '</A> ';
if (($i+1) < $count) {
echo '| ';
} else {
echo ']</STRONG>';
}
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}
}
}
function fileUpdated ($file)
{
$ftime = filemtime ($file);
echo " Updated " . gmdate ("d M Y g:ia", $ftime) . " UTC";
}
need ("boxes")
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?>
<P>
QuakeForge and <A href="#quake2">Quake2Forge</A> are always in constant
development. Our development versions have the latest features, but they
change rapidly as bugs are fixed and features are added. Stable versions
do not change significantly once released, though we sometimes make
revisions of the stable branch to fix known bugs. <STRONG>Note: the game
data is still non-free; you need either the shareware data (see below) or
the registered data.</STRONG>
</P>
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<H2>Current Releases</H2>
<? newsBoxOpen('QuakeForge (Main Tree)') ?>
<P>
This is our new development tree (we're back to &quot;quakeforge&quot;),
where we're again in the process of merging Quake and QuakeWorld&hellip;but
this time, it's much better. This series will eventually provide the 0.6
versions of QuakeForge.
</P>
<P>
While almost always in working order, it's under heavy development so
be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
Please check the <a href="/doxygen/">docs</a>.
</P>
<P>
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<STRONG>UNIX users:</STRONG> because of the diversity of machines on
which QuakeForge runs, we do not provide UNIX binaries. You need to
compile QuakeForge yourself. However, it's very easy to
compile&nbsp;&mdash;&nbsp;please check
<a href="doxygen/build-install.html">the build instructions</a> for details.
</P>
<!--<P>
<STRONG>Note:</STRONG> The main reason we have Win32 downloads is that it's
hard to compile the Win32 version, and unless we built Win32 versions
ourselves, very few people on Windows would be able to play.
<STRONG>:)</STRONG>
</P>-->
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<H3>Version 0.6.1 (released 7 Jan 2012)</H3>
<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.6.1", "tar.bz2 tar.gz zip")?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.6.1-win32", "zip")?></LI>
<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.6.1-win32", "zip")?></LI>
<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.1-win32", "zip")?></LI>
<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.1-win32", "zip")?></LI>
<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.6.1-win32", "zip")?></LI>
<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.6.1-win32", "zip")?></LI>
<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.6.1-win32", "zip")?></LI>
<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.6.1-win32", "zip")?></LI>
</UL>
</UL>
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<H3>Version 0.6.0 (released 21 Dec 2011)</H3>
<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.6.0", "tar.bz2 tar.gz zip")?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.6.0-win32", "zip")?></LI>
<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.6.0-win32", "zip")?></LI>
<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.0-win32", "zip")?></LI>
<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.6.0-win32", "zip")?></LI>
<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.6.0-win32", "zip")?></LI>
<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.6.0-win32", "zip")?></LI>
<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.6.0-win32", "zip")?></LI>
<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.6.0-win32", "zip")?></LI>
</UL>
</UL>
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<H3>Version 0.5.99 Beta 4.1 (released 19 Dec 2011)</H3>
<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta4.1", "tar.bz2 tar.gz zip")?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta4.1-win32", "zip")?></LI>
<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta4.1-win32", "zip")?></LI>
<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta4.1-win32", "zip")?></LI>
<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta4.1-win32", "zip")?></LI>
<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta4.1-win32", "zip")?></LI>
<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta4.1-win32", "zip")?></LI>
<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta4.1-win32", "zip")?></LI>
<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta4.1-win32", "zip")?></LI>
</UL>
</UL>
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<H3>Version 0.5.99 Beta 3 (released 17 Dec 2011)</H3>
<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta3", "tar.bz2 tar.gz zip")?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta3-win32", "zip")?></LI>
<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta3-win32", "zip")?></LI>
<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta3-win32", "zip")?></LI>
<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta3-win32", "zip")?></LI>
<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta3-win32", "zip")?></LI>
<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta3-win32", "zip")?></LI>
<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta3-win32", "zip")?></LI>
<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta3-win32", "zip")?></LI>
</UL>
</UL>
<H3>Version 0.5.99 Beta 2 (released 11 Dec 2011)</H3>
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<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta2", "tar.bz2 tar.gz zip")?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta2-win32", "zip")?></LI>
<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta2-win32", "zip")?></LI>
<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta2-win32", "zip")?></LI>
<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta2-win32", "zip")?></LI>
<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta2-win32", "zip")?></LI>
<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta2-win32", "zip")?></LI>
<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta2-win32", "zip")?></LI>
<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta2-win32", "zip")?></LI>
</UL>
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</UL>
<H3>Version 0.5.99 Beta 1 (released 9 Dec 2011)</H3>
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<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.99beta1", "tar.bz2 tar.gz zip")?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>WGL (Native OpenGL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.99beta1-win32", "zip")?></LI>
<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.99beta1-win32", "zip")?></LI>
<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta1-win32", "zip")?></LI>
<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.99beta1-win32", "zip")?></LI>
<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.99beta1-win32", "zip")?></LI>
<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.99beta1-win32", "zip")?></LI>
<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.99beta1-win32", "zip")?></LI>
<LI>QFCC QuakeC/Ruamoko compiler and libraries <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/qfcc-0.5.99beta1-win32", "zip")?></LI>
</UL>
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</UL>
<H3>Version 0.5.5 (released 2 May 2004)</H3>
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<UL>
<LI>Source code <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-0.5.5", "tar.bz2 tar.gz zip", 2)?></LI>
<LI>Windows (32-bit) binaries:</LI>
<UL>
<LI>WGL (Native OpenGL) client <? fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-wgl-0.5.5-win32", "zip", 1)?></LI>
<LI>SGL (OpenGL w/ SDL) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sgl-0.5.5-win32", "zip", 1)?></LI>
<LI>SDL (Software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.5-win32", "zip", 1)?></LI>
<LI>SDL32 (32-bit software rendering) client <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-client-sdl-0.5.5-win32", "zip", 1)?></LI>
<LI>Servers <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-server-0.5.5-win32", "zip", 1)?></LI>
<LI>Tools <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-tools-0.5.5-win32", "zip", 1)?></LI>
<LI>Libraries and header files (for developers) <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quakeforge-devel-0.5.5-win32", "zip", 1)?></LI>
</UL>
<!--
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<LI><A href="http://www.debian.org/">Debian GNU/Linux</A> packages for the
i386 architecture are available by using APT. Use the following
<TT>/etc/apt/sources.list</TT> recipe:
<PRE>deb http://www.quakeforge.net/packages/debian unstable contrib non-free</PRE>
</LI>
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<LI>RPM packages are available <A href="/packages/RPM/">here</A>.</LI>
-->
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</UL>
<!--<H3>Development snapshots (updated daily)</H3>
<UL>
<LI>Source code
<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
<BR>
<STRONG>Note:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
<BLOCKQUOTE>
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<CODE>cvs login&nbsp;&nbsp;&nbsp;&nbsp;</CODE>(only need this once, press enter for the password)<br>
<CODE>cvs up&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</CODE>(creating <a href="cvsrc.txt">~/.cvsrc</a> is <STRONG>highly</STRONG> recommended)
</BLOCKQUOTE>
</LI>
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
<?
fileUpdated ("files/qf-win32-server.zip");
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echo " <UL>";
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echo " <LI>SDL (software) client ";
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fileDownloadLink("files/qf-win32-client-sdl", "zip");
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echo " </LI>";
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echo " <LI>SDL-32 (32bpp software) client ";
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fileDownloadLink("files/qf-win32-client-sdl32", "zip");
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echo " </LI>";
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echo " <LI>SGL (SDL OpenGL) client ";
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fileDownloadLink("files/qf-win32-client-sgl", "zip");
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echo " </LI>";
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echo " <LI>WGL (OpenGL) client ";
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fileDownloadLink("files/qf-win32-client-wgl", "zip");
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echo " </LI>";
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echo " <LI>developement stuff (libs, headers etc) ";
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fileDownloadLink("files/qf-win32-devel", "zip");
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echo " </LI>";
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echo " <LI>servers ";
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fileDownloadLink("files/qf-win32-server", "zip");
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echo " </LI>";
echo " <LI>tools (qfcc, qfbsp &hellip;) ";
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fileDownloadLink("files/qf-win32-tools", "zip");
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echo " </LI>";
echo " </UL>";
?>
</LI>
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<LI>Source code and prebuilt .dat files for various mods.
<?fileDownloadLink("files/game-source", "tar.gz tar.bz2 zip");?>
<?fileUpdated ("files/game-source.zip");?><BR>
Includes qwprogs.dat needed for standard quakeworld) using QuakeForge
features. Prebuilt files require current cvs/snapshot server. For
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0.5.4, edit the Makefile to remove --advanced and rebuild. The modified
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frikbot code <strong>requires</strong> current server code.
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</LI>
</UL>
-->
<? newsBoxClose() ?>
<BR>
<A name="quake2"></A>
<?newsBoxOpen("Quake2Forge")?>
<P>
<STRONG>Are you ready to rail?</STRONG> Good, 'cause we are too.
</P>
<P>
Quake2Forge is the Quake II engine, with a blast of yummy QuakeForge
flavor. Undergoing slow but steady development, it aims to be a
portable, stable code base maintaining backward-compatibility with Id
Software's version.
</P>
<H3>Version 0.2.1 (released 06/02/03)</H3>
<UL>
<LI>Source code <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2.1", "tar.gz tar.bz2")?></LI>
</UL>
<H3>Version 0.2 (released 01/02/03)</H3>
<UL>
<LI>Source code <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.2", "tar.gz tar.bz2")?></LI>
</UL>
<H3>Version 0.1 (released 17 Sep 2002)</H3>
<UL>
<LI>Source code <?fileDownloadLink("http://prdownloads.sourceforge.net/quake/quake2-0.1", "tar.gz tar.bz2")?></LI>
</UL>
<P>The latest code can be retreived from our server, with the following command:
<BLOCKQUOTE>
<CODE>
git clone git://git.quakeforge.net/gitroot/quake/quake2
</CODE>
</BLOCKQUOTE>
<? newsBoxClose (); ?>
<H2>Extra Files</H2>
<UL>
<LI>Quake MDL Import/Export plugin for Blender (2.6) (also in the main
0.6 package).
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<? fileDownloadLink ("files/io_mesh_qfmdl-20120131", "tar.gz"); ?>
</LI>
<LI>QuakeForge pack (currently only has conback.lmp)
<? fileDownloadLink ("files/pakQF", "pak"); ?>
</LI>
<LI>Skybox pack (internally-compressed)
<? fileDownloadLink ("files/skyboxes", "pak"); ?>
</LI>
<LI>Quake Shareware
<? fileDownloadLink ("files/quake-shareware-1.06", "tar.gz tar.bz2 zip"); ?>
</LI>
<LI>Original Quake source release
<? fileDownloadLink ("files/q1source", "zip"); ?>
</LI>
</UL>
<H2>Obsolete Releases</H2>
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<?newsBoxOpen("QuakeForge: &lsquo;Newtree&rsquo;")?>
<P>
Newtree is our sta^H^H^H<EM>dead</EM> tree. If we were to work on it
again, it would provide the 0.3 and 0.4 series of QuakeForge releases.
All activity has long since moved to the development tree, though.
</P>
<H3>Version 0.3.0 (released 11 Feb 2001)</H3>
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<UL>
<LI>Source code
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-win32", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC)) (experimental)
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i386", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
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<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
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</UL>
<? newsBoxClose (); ?>
<BR>
<?newsBoxOpen("QuakeForge: &lsquo;NUQ&rsquo;")?>
<P>
QuakeForge: NUQ (pronounced &quot;Nuke&quot;) was, basically, the Classic
Quake version of Newtree. NUQ was based on the WinQuake engine, but with
lots of enhancements from the original merged tree and Newtree. Being the
inverse Newtree, there is no support for QuakeWorld multiplayer protocols.
</P>
<P>
The NUQ tree is also dead. Our &lsquo;quakeforge&rsquo; tree has the
NetQuake and QuakeWorld code together with the bulk of the code merged,
so it's now redundant. And since nobody works on it anyway, that's a good
thing.
</P>
<P>
Even though it's dead, NUQ is here anyway. If you want single player, grab
quakeforge-current instead, it's <STRONG>much</STRONG> better.
</P>
<H3>Final Snapshot</H3>
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<UL>
<LI>Source code <?fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip")?>
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</UL>
<? newsBoxClose (); ?>
<BR>
<?newsBoxOpen("QuakeForge Original Tree")?>
<P>
Since current work is based on the <STRONG>new</STRONG> merged tree, the
old merged tree snapshots are no longer being made. You can still get it
directly out of Git, however.
</P>
<H3>QuakeForge, Version <EM>Really Freakin' Old</EM> (released 27 Feb 2000)</H3>
<P>
QuakeForge 0.1 is our initial offering to the public. It's not really for
end-users, but served as a proof of concept that the Quake and QuakeWorld
trees are more closely related than initial look would indicate.
</P>
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<UL>
<LI>Source code
2004-05-07 21:06:56 +00:00
<? fileDownloadLink ("http://prdownloads.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
2000-05-22 03:55:46 +00:00
</UL>
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