mirror of
https://git.code.sf.net/p/quake/website
synced 2024-12-01 00:21:39 +00:00
558 lines
26 KiB
Text
558 lines
26 KiB
Text
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before, so what do I know
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<Ender> Are you going to register this channel with Chanserv?
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<spinkham_> I've never started an IRC channel before.. I know NOTHING...
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<spinkham_> You are welcome to help me out.. I was basically starting the chann
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el cuz I wanted one.. If you know more then me feel free to take over ;-)
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*** Ender sets mode: +o Ender
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<Ender> (you didn't see me just op myself. *grins*)
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<spinkham_> Well, I was gonna op you, but ok ;-)
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*** Retrieving #quake-dev info...
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*** Retrieving #quake-dev info...
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*** theoddone33 changes topic to 'Quake-dev project on Sourceforge'
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*** ChanServ sets mode: +nt
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<theoddone33> hehe
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<Ender> spinkham_: Um. Do you know how to register your nickname with nickserv?
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<spinkham_> Nope...
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<spinkham_> No one else wants to be spinkham anyway ;-)
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<spinkham_> OK, I give.. How?
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<Ender> This is just so you'll be autooped whenever you come into the channel :
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)
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<Ender> Type: /msg nickserv register thepasswordyouwant
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-> *nickserv* register blah
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<Ender> Whenever you connect here, you'll have to use: /msg nickserv identify y
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ourpassword -before- you enter this channel, okay?
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<spinkham_> K.. thanks...
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<Ender> Try leaving the channel and coming back in.
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<theoddone33> Does it do any good if you're not an op?
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*** Retrieving #quake-dev info...
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*** spinkham has joined #quake-dev<Ender> theoddone33: Yeah, it stops other peo
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ple from using your nickname.
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*** spinkham_ sets mode: +o spinkham
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<Ender> hmm. you registered spinkham_, so you'll have to use that nickname to g
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et autoops :)
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*** spinkham_ has quit IRC ([x]chat)
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*** spinkham has left #quake-dev
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*** spinkham has joined #quake-dev
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<theoddone33> Has anyone noticed the #ifdef QUAKE2 lines in the source? :)
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<Ender> theoddone33: Yes :)
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<theoddone33> I wonder how different it turns out if you compile with that on
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*** spinkham is now known as spinkham_
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*** spinkham_ has left #quake-dev
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* theoddone33 is testing his knowledge of irc
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*** spinkham_ has joined #quake-dev
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<Ender> hrm.
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<Ender> spinkham_: did you identify with nickserv?
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*** spinkham_ has left #quake-dev
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*** spinkham_ has joined #quake-dev
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*** ChanServ sets mode: +o spinkham_
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<Ender> There :)
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<spinkham_> Now it's all good ;-)
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<Ender> Does anyone want to write a "How to compile Quake under Linux" tutorial
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for me? *grins*
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<theoddone33> Ender: if everyone else leave this channel, would whoever's left
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become an op?
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<theoddone33> err... leaves
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<Ender> theoddone33: Nope. Because it's registered, only people on the access l
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ist [eg, spinkham_] will be op'ed [unless another op op's them :]
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<theoddone33> Ender: How did you op yourself? Weird channel privilages?
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<Ender> theoddone33: Do a whois on me.<theoddone33> Got it
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<spinkham_> Ender: I can do for Quake1.. Quakeworld gives me compiler errors st
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ill, so no can help ;-)
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<Ender> theoddone33: Ignore the idsoftware bit, btw. *grins* I'm not The Man, t
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hat's faked :P
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<Ender> spinkham_: Even Quake1 is something :)
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<theoddone33> Ender: hehe, I figured
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<Ender> We have tutorials on compiling under Windows using MSVC.. and under Dos
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using djgpp/gcc..
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<theoddone33> I tried djgpp, but stopped when I couldn't find a Makefile :)
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<Ender> I made one for dos.
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<theoddone33> can you DCC it?
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<theoddone33> por favor
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<Ender> check http://qsg.telefragged.com [I can't dcc right now]
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<theoddone33> k, thanks
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<Ender> You need to make a small change to sys_dos.c too.
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<theoddone33> Ender: Now I recognize your name, I visited qsg a couple days bac
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k
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<Ender> Before it had any content? :P
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<spinkham_> I've got makefile fixes for the Linux version I will merge tonight,
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and configuration should be greatly improved soon..
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* Ender boasts about our site being the first. *grins*
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<theoddone33> just a welcome msg
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<Ender> I've also worked on Litestep, if you've ever heard of that.
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<theoddone33> My site is telefragged hosted also :)
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* Ender was bugging slade every hour. "Come on! The quake source is going to be
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released in a few hours! I just know it!" (3 hours later, the source is releas
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ed :P)
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<theoddone33> I emailled Carmack and Zoid that afternoon asking if a source rel
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ease was imminent. I didn't know just *how* imminent :)<Ender> *grins*
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<Ender> I e-mailed him last christmas suggested a site like the QSG.
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<Ender> Carmack replied on Christmas day saying it was a good idea, and if I ha
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d the site up before THIS christmas he would mention it in the readme...
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<Ender> but he released a few days early, dammit :P
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<theoddone33> Ender: Got the makefile, thanks. Now if I can just figure out ho
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w to make diff patches under windows :)
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<Ender> hehe. There's a GNU port of diff for windows.
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<Ender> Somewhere :P
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<theoddone33> I don't know how to use diff anyway =)
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<theoddone33> I can figure it out though
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<theoddone33> Hmm.... diff oldfile newfile > patch ????
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<Ender> yep. i think. I dunno. :)
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*** DEADBEEF has joined #quake-dev
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* theoddone33 wants his T1 connection back desperately
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<Ender> hehe
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<theoddone33> Hiya deadbeef
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<DEADBEEF> Hey
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<DEADBEEF> what's new ?
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<Ender> I'm in Australia. Pity -us- :)
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<spinkham_> under linux it is : diff -u oldfile newfile > patch???
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<theoddone33> spinkham_: what's the "-u" for?
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<DarkAngel> patch -p1 <patchfilename ??
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<spinkham_> theoddone22: from the man page: -u Use the unified output forma
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t
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<theoddone33> thanks
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<DEADBEEF> Does anyone know what magic is required to get the client to build w
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ith Mesa > 2.6 under Linux ?
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* theoddone33 mumbles "It's 33!"
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<spinkham_> theoddone22: What this does is include header info and some context
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lines..<spinkham_> theoddone33: My bad. New keyboard tonight for me ;-)
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<theoddone33> No problem :)
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<DEADBEEF> I suppose my question should be; what version of Mesa are you linkin
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g against ?
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<spinkham_> theoddone33: Bought an old IBM model "m" keyboard with ps/2 plug..
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It's realy sweet! (can you tell I'm excited? ;-)
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<DEADBEEF> Oooh, I have one of those too
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* DEADBEEF "clickety-clack"
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<spinkham_> ;-) Yeah.. bought 3 for ten each.. I love the feel.. anyway...
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<DEADBEEF> Mine's from a model 60
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<theoddone33> Oh yeah?? Well.. I just ordered a new comp monday... Dual Celer
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on 400 :)
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<DEADBEEF> Oooh... Stuck with a PII-300
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<spinkham_> About building for Linux... The makefile is kinda crappy right now.
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. I have a commented fixed one I'll be putting in the sourceforge CVS soon...
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<Ender> I have a Celeron 400a!
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<DEADBEEF> Yeah, it is crappy.
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<Ender> with a non-gl supporting video card.
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<Ender> A winmodem.
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<theoddone33> Long Live Celeron!!!
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<spinkham_> And am working on making configing it not so dumb..
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<Ender> A non-dos compilent sound card.
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<spinkham_> (celeron 400a here too)
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<Ender> and. um. :)
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<theoddone33> Ender: How much RAM?
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*** Palisade has joined #quake-dev
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<Palisade> hi
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<DEADBEEF> hey
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<spinkham_> Hey palisade
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<theoddone33> hi palisade<Ender> 64 meg. 8 taken for the onboard video
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<Ender> Heyas Palisade :)
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<Palisade> wow... lots of people here ;)
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<Ender> And in #qsg. :P
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<Palisade> yeah i talked to the guy from qsg
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<Ender> THE guy from qsg. :)
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<Palisade> he said mainly his group just wants access to information so they ca
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n write tutorials and provide any new quakec entries we come up with
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<Palisade> ender, uhm one of the maintainers
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<theoddone33> I think I know that guy :)
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<Ender> I think I do too.
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<Palisade> theodd ;)
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<Ender> [Benig me and all]
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*** Retrieving #quake-dev info...
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<Ender> :)
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<spinkham_> Palisade: Is there anyone else working on the Makefile? I'd like to
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put my changes in CVS soon...
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<Palisade> ok as i was saying in the forums
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<spinkham_> Would be nice to get an easier to build version out there...
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<Ender> [-- New QSG Tutorials Added: http://qsg.telefragged.com --]
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<spinkham_> ooh.. new patches forum..
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<Palisade> the best way to implement proper peer review is to establish a metho
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d for reviewing and inserting a patch
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<DEADBEEF> I don't know if you'd call it "working" on the Makefile ;)
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<Palisade> and to come up with rules to accepting new developers (CVS write acc
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ess)
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<DEADBEEF> Who is the team leader ?
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<Palisade> spink, yeah i added several new forums
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<Palisade> spink, bugs and patches
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<spinkham_> That means I gotta cut and paste patch files? this is conna cause s
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ome porblem me thinks... Could it be a mailing list instead?<Palisade> dead, th
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at'd be me
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<DEADBEEF> Sorry, obtuse joke re:q3a
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<DEADBEEF> But it's nice to know
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<Palisade> i've also added entries to the bug tracker (spink, the ones you had
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on your project initially)
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<Palisade> we should start logging bugs to be worked on (i wish sourceforge had
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a way for us to mark which ones we've hurdled)
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<Ender> Palisade: Are they any bugs Maddes has fixed or listed?
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<Palisade> also.... do you guys like the versioning system i have set up? year:
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month:day
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<theoddone33> Palisade: if it's good enough for wine, it'll work for us :)
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<Palisade> ender, maddes was *just* added to the project like 20 mins ago
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<spinkham_> Palisade: fine with me...
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<Ender> hehe. He's slow. :)
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<Palisade> spink, you're going to fix the directory names right?
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<Palisade> ender, he didn't even respond to my email, so i don't know if he kno
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ws he has access
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<Palisade> ender, does he know how to use cvs?
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<Palisade> which brings us back to the discussion at hand...
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<Ender> Palisade: No he doesn't. I'm going to be writing a tutorial for the tha
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t, per his request. *grins*
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<Palisade> what sort of rules should we impose for maintaince of this project?
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<Palisade> ender, sounds good... sourceforge has a quickie on it
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* Palisade isn't a guru with cvs either
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<Ender> Well, how much interplatform compatability are you planning on maintani
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ng?
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<Palisade> theoddone, a lot of projects use 0.1 or the date thing
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<theoddone33> Ender: perhaps a tutorial on diff for those like myself would com
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e in handy
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<Palisade> theoddone, i thought about using a 1.1.1 or 0.1 thing, but 991221 se
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emed more reasonable<Palisade> and it looks more elite ;)
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<theoddone33> Palisade: IMO it's the most informative version system
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<Palisade> theoddone, true... you immediately know on what day it was milestone
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d
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<spinkham_> Palisade: That's best for beta anyway.. When the project is cleaned
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up we may want more of a 1.2.1 system perhaps...
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<Palisade> ender, hmmm... every platform in existance..
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<spinkham_> Palisade: To me dates on the project make me assume it's beta...
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<spinkham_> Palisade: Maybe I'm just strange though ;-)
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<Ender> I'm working on getting the Windows version to compile with the free lcc
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compiler right now. Which is fun. :)
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<Palisade> that's another thing... most of us in the developer list are mostly
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linux biased.... i've added a new guy to maintain the solaris port, and another
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to maintain win32 patches
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<Palisade> spink, hm
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<Ender> how about dos, hmm? :)
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<Palisade> spink, maybe... we could always change it like that.. ie. if we go s
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table go with #.#.# versioning, kindof makes sense
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<DEADBEEF> How about the Mac port ? Does Westlake Interactive own their portio
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n of the code ?
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<Palisade> spink, i'm immediately declaring that what we currently are working
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with is alpha code (even though id software considers it stable)
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<Palisade> dead, i'm looking for one... knght mentioned on the mailing list he
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has a friend who wants to work on the ppc code
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<Palisade> er... the assembly bit of it
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<spinkham_> ;-) yeah, we'll be hacking all over changing stuff to make it cross
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platform and such.. Is a beta project, though is mostly release code...
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<theoddone33> Palisade: keep in mind that some patches will affect all platform
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s
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<DEADBEEF> Palisade: God bless him ! I wouldn't want to (or be able to) do it
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!
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<Palisade> theoddone, right... hence the need for peer review
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<Palisade> theoddone, we need a global set of standards/ruels<Palisade> s/ruels
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/rules
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<Palisade> deadbeef, no kidding ;)
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<theoddone33> Rule proposal #1 - All patches must compile correctly to be added
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into CVS :)
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<DarkAngel> if people change the physics of quake in any way, even to fix bugs,
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I will be very upset , I love physics quirks...bunnyhopping, rocket jumping, t
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rimping, etc....
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<DEADBEEF> Dunno if the C would kill me before the ASM ;)
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<theoddone33> Rule proposal #2 - No patch shall break backwards compatability u
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nless generally agreed by the developers
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*** [Iceman] has joined #quake-dev
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<Palisade> Rule proposal #2 - All patch authors are subject to pay royalties to
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me.
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<spinkham_> Palisade: ;-)
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<DEADBEEF> hey iceman
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<Palisade> spink, btw... are you logging this channel? i think we should keep l
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ogs
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<Palisade> spink, and post them... by date... in an archive on the website
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<[Iceman]> if quake-dev wants its OWN irc server, i can set it up for you all =
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)
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<Palisade> spink, the one thing about irc (w/out logs) versus forums is that yo
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u can't go back and look at the channel (unless you log it)
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<theoddone33> Rule proposal #3 - All platform independant patches shall be appr
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oved by representatives of each platform
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*** Ender has quit IRC (Ping timeout)
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<DarkAngel> ice: I think that would be a good idea...to bring together all the
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quake source developers, because there's BOUND to be 0918230912 different engin
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es, modifications, etc as time goes by
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<Palisade> ice, really?
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<[Iceman]> yeah
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<Palisade> oh btw everyone who missed the announcement on the mailing list
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<[Iceman]> irc admin is my speciality
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<theoddone33> Rule proposal #4 - All patches shall represent progress, and not
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regress
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<Palisade> quakeforge.net is going to be our main domain
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<spinkham_> Palisade: Nope, I'm not.. I'm not all that familiar with IRC manage
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ment myself. ;-)
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<[Iceman]> ill have it set up in a hour or so
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<Palisade> it *should* link to quake.sourceforge.net
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<DarkAngel> irc.quakeforge.net ?
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<[Iceman]> if you guys want
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<Palisade> but it doesn't right now
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<spinkham_> Palisade: Ender helped me set up the channel..
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<Palisade> dark, www.quakeforge.net (our new domain)
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*** spinkham_ sets mode: +o Palisade
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<Palisade> iceman, i'm guessing you need access to that domain if we're to use
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it
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* Palisade doesn't know much about the web
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<Palisade> iceman, you can get in touch with omnibus via the mailing list (go t
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o our project site and sign up)
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<[Iceman]> no, ill just need you to point like irc. whatever to my server
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<theoddone33> Rule Proposal #5 - Patches must have at least a 1 day (or more) w
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aiting period before being added to CVS, so that any significant objections or
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discussions have time to arise
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<Palisade> iceman, he owns the domain
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<spinkham_> Palisade: Who's providing dns?
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<Palisade> ice, ok cool
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<Palisade> spink, no idea
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<Palisade> spink, he's handling all of that, and emails
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<theoddone33> Read # 5 guys
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<Palisade> spink, we'll all have quakeforge.net email addys ;)
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<[Iceman]> im not much of a programmer, but helping game development is like my
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dream =)
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<Palisade> theoddone, i think i missed it<theoddone33> Rule Proposal #5 - Patch
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es must have at least a 1 day (or more) waiting period before being added to CV
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S, so that any significant objections or discussions have time to arise
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<spinkham_> Rule Proposal #5 - Patches must have at least a 1 day (or more) wa
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iting period before being added to CVS, so that any significant objections or
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<spinkham_> ;-)
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<DarkAngel> same
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<theoddone33> 1 day may been too little
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<theoddone33> err be
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<Palisade> darkangel, btw.... there already are like 4 different projects that
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i know of
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<spinkham_> One day is enough.. CVS can be backed out if there are any major co
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mplaints afterwords..
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<theoddone33> ok
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<theoddone33> should I send my proposals around the mailing list?
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<DEADBEEF> Later guys
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<[Iceman]> give me about 1 hr and the server will be ready with a temporary dom
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ain
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<Palisade> darkangel, spinkham was running gnuquake on sourceforge but shut it
|
||
|
down when he saw mine, and another guy is running openquake... he's joining thi
|
||
|
s project too though
|
||
|
<spinkham_> Any more then that is probably hamstringing the project a bit too m
|
||
|
uch ;-)
|
||
|
<Palisade> deadbeef, later
|
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*** DEADBEEF has quit IRC (Quit: [x]chat)
|
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<theoddone33> Spink: I was gonna say 3, but I figured that might be a little to
|
||
|
o much
|
||
|
<Palisade> spink/theodd, yeah i think a waiting period for insertions is a good
|
||
|
idea
|
||
|
<theoddone33> Rule proposal #6 - All patches will be announced on the mailing l
|
||
|
ist before being added to CVS
|
||
|
<Palisade> we should give it a week<spinkham_> Why a week?
|
||
|
<Palisade> spink, i hope you're logging this conversation ;)
|
||
|
<Palisade> spink, what if someone is in a drunken funk for a week?
|
||
|
<theoddone33> Palisade: I've been here a while, I can just copy it to a file wh
|
||
|
en I'm done
|
||
|
<Palisade> spink, and can't stand up let alone check the mailing list ;)
|
||
|
<Palisade> spink, like i'm going to be this new years ;)
|
||
|
<theoddone33> lol
|
||
|
<Palisade> theoddone, thanks...
|
||
|
<theoddone33> I may leave soon, it's perty late
|
||
|
<Palisade> we really do need a bot or something to log this channel when we tal
|
||
|
k and archive it by date on the website
|
||
|
* theoddone33 exclames "A Perl script!!!"
|
||
|
<spinkham_> Palisade: any changes that suck can be backed out.. that's one of t
|
||
|
he great things about CVS...
|
||
|
<Palisade> i wonder if sourceforge would mind us running eggdrops off their she
|
||
|
ll? ;)
|
||
|
<Palisade> spink, yeah... but a project this big could get out of hand rather f
|
||
|
ast
|
||
|
<spinkham_> Palisade: I would say 2 days at most.. CVS needs to be updated with
|
||
|
bugfixes regularly...
|
||
|
<Palisade> spink, esp. when we get to the point that something like mesa is at.
|
||
|
.. and we're just spammed with patches constantly
|
||
|
<spinkham_> Major changes should have more review..
|
||
|
<Palisade> 2 or 3 days sounds reasonable
|
||
|
<theoddone33> Rule proposal #7 - Only sober people shall update CVS
|
||
|
<spinkham_> ROTFL!
|
||
|
<Palisade> theoddone, hahaha
|
||
|
<[Iceman]> im sober 95% of the time
|
||
|
<[Iceman]> kinda
|
||
|
<theoddone33> Maybe we should do random drug testing?<theoddone33> No steroids
|
||
|
either
|
||
|
<[Iceman]> there... due to my leet irc skills, and irc server is working =)
|
||
|
<Palisade> Rule proposal #8 - Rule 7 exception, those drunks who program better
|
||
|
when they're drunk may update the CVS.
|
||
|
*** Knghtbrd has joined #quake-dev
|
||
|
<Knghtbrd> morning
|
||
|
<theoddone33> lol
|
||
|
<Palisade> ;)
|
||
|
<theoddone33> hi
|
||
|
<spinkham_> Hi
|
||
|
<Palisade> knght, hey
|
||
|
<Palisade> knght, you have a friend who wants to work on the ppc assembly port
|
||
|
right?
|
||
|
<[Iceman]> Palisade: i got the server going with a temp hostname
|
||
|
<Knghtbrd> Palisade: I don't know if he WANTS to do it yet or not, but I intend
|
||
|
to drag him in to it =D
|
||
|
<Palisade> knght, haha ;)
|
||
|
<Palisade> ice, ok good
|
||
|
<[Iceman]> uc1.dhs.org #quake-dev , completely isolated no one else there =)
|
||
|
<Palisade> ice, go to our project page and find out what omnibus's email is
|
||
|
<Knghtbrd> BTW, I already have a channel on OPN if we end up there
|
||
|
<Palisade> it's probably omnibus@users.sourceforge.net
|
||
|
<[Iceman]> ok
|
||
|
<Knghtbrd> title's a little more obscure (#q1src), but it wouldn't take me 5 mi
|
||
|
nutes to change that
|
||
|
<Palisade> ice, tell him how to do it too, i don't think he's skilled at this s
|
||
|
ort of thing, he screwed quakeforge.net up
|
||
|
<Palisade> it's pointing at sourceforge.net and not quake.sourceforge.net
|
||
|
<Knghtbrd> most of that time to remember the silly chanserv commands =>
|
||
|
<[Iceman]> with our own server, we'll have more control<Knghtbrd> yeah, but it
|
||
|
means I need a 3rd irc client
|
||
|
<Knghtbrd> =>
|
||
|
*** Palisade changes topic to 'QuakeForge Project'
|
||
|
<theoddone33> hehe, I set the first topic
|
||
|
<[Iceman]> server: uc1.dhs.org channel: #quake-dev if anyone wants to look
|
||
|
<Palisade> theodd, ah ;)
|
||
|
* Knghtbrd ends up in (yet) another coughing fit
|
||
|
<Knghtbrd> dammit
|
||
|
<Palisade> ice, should we make it #quakeforge?
|
||
|
<[Iceman]> its like 30 degrees in my toom
|
||
|
<theoddone33> Oh, BTW, I'm the guy who sent out the i740 message on the mailing
|
||
|
list in case y'all didn't know
|
||
|
<[Iceman]> i can do that
|
||
|
<Palisade> theodd, did the answer help/
|
||
|
<Palisade> ?
|
||
|
<Palisade> ice, dankeys
|
||
|
<[Iceman]> ok, done
|
||
|
<theoddone33> Palisade: I'm the guy who sent the answer :)
|
||
|
<Palisade> ice, so that's only temporary for now right?
|
||
|
* Knghtbrd really wants to avoid what happened with doom src =/
|
||
|
<[Iceman]> it perm
|
||
|
<spinkham_> Palisade: do we want a dev and a normal channel though?
|
||
|
<Palisade> theodd, ohhhhhhh
|
||
|
<[Iceman]> ill just need the new host
|
||
|
<Palisade> knght, what happened with it?
|
||
|
<[Iceman]> uc1.dhs.org will always work too
|
||
|
<Palisade> ice, ah sweet, thanks
|
||
|
<[Iceman]> glad to help out any way i can
|
||
|
<Palisade> ice, get omni to point: irc.quakeforge.net there
|
||
|
<Knghtbrd> Palisade: a million different (slightly incompatible) forks of the s
|
||
|
ame tree, lots of mistrust, lots of closed source (not possible under the GPL
|
||
|
normally), etc
|
||
|
<Palisade> ice, and thanks a ton
|
||
|
<Knghtbrd> and very little attention to portability
|
||
|
<[Iceman]> i feel lonely on the new server, im the only one =)
|
||
|
<Palisade> ice, for now we'll stay here, because people are reading the forum a
|
||
|
nd coming here because of spink's message... but i'll announce irc.quakeforge.n
|
||
|
et when it's ready
|
||
|
<[Iceman]> okie
|
||
|
<theoddone33> One project as opposed to 300 projects is good, but individual pr
|
||
|
ojects also have their own worth
|
||
|
<Palisade> knght, i'm really happy id gpl'd this
|
||
|
<theoddone33> If you doubt, check out www.raven-games.com/jhexen. That's *the*
|
||
|
best thing anyone's done with the DOOM source
|
||
|
<Palisade> knght, carmack is a genius
|
||
|
<Knghtbrd> theoddone33: the problem is that at least 4 doom ports I know of imp
|
||
|
lemented a console
|
||
|
<[Iceman]> omnibus@users.sourceforge.net right?
|
||
|
<Palisade> knght, yeah i think this project can really turn into a hub as "the"
|
||
|
quake project
|
||
|
<Knghtbrd> Palisade: yeah, Crow- and I got John to really liking the GPL... It
|
||
|
helps that he's both coder and decision type person...
|
||
|
<spinkham_> Palisade: Are we going to accomidate different branches of the proj
|
||
|
ect at any point?
|
||
|
<Knghtbrd> Getting 3dfx to release source was a pain in the ass
|
||
|
<Knghtbrd> I had to really wrestle with them on that
|
||
|
<Palisade> knght, i want this game to extend into a whole new environment... a
|
||
|
virtual paradise..
|
||
|
<Knghtbrd> the PHB's and lawyers just didn't understand
|
||
|
<theoddone33> I think all branched projects should still have a compatability m
|
||
|
ode with the main project for netplay
|
||
|
<theoddone33> That should be a rule
|
||
|
<Palisade> knght, i think that's where carmack is heading, he's mentioned virtu
|
||
|
al reality a lot in his .plan's
|
||
|
<theoddone33> or at least a strong suggestion :)
|
||
|
<Knghtbrd> someone finally convinced the PHBs that it was all good (wasn't me,
|
||
|
must have been their coders) and I ended up with email from one of theyr lawyer
|
||
|
s with questions
|
||
|
<Palisade> knght, yeah the great thing about gpl is that even though you can't
|
||
|
charge for the software, you can charge for distribution
|
||
|
<Palisade> knght, i think that's why carmack liked it
|
||
|
<[Iceman]> Palisade: whats his e-mail?
|
||
|
<Palisade> it allows the source to be open
|
||
|
* theoddone33 screams "We'll all be rich!"
|
||
|
<Palisade> but not defeat making it commercial
|
||
|
<Knghtbrd> actually, I can sell you the quake source for as much as I think you
|
||
|
'll pay
|
||
|
<Palisade> ice, no idea... check the project members.. here i'll do it
|
||
|
<[Iceman]> okie
|
||
|
<Knghtbrd> I just can't charge you for the source (other than what it costs me
|
||
|
to give it to you) once you have the bin
|
||
|
<Knghtbrd> theoddone33: heh, I had the VA IPO letter... *sob*
|
||
|
<spinkham_> Knghtbrd: speaking of which, who did the mini-gl port for 3dfx? is
|
||
|
that code gonna be avalibe at any point?
|
||
|
<Palisade> knght, you can charge any amount you want for the method of distribu
|
||
|
tion
|
||
|
<Knghtbrd> My fax was 12 MINUTES pas the deadline
|
||
|
<Palisade> knght, just like redhat can charge $100 for their distribution of li
|
||
|
nux
|
||
|
<Knghtbrd> I didn't get any VA shares at $30 each *sob*
|
||
|
<[Iceman]> should we limit the number of staff that runs the site and CVS?
|
||
|
<Palisade> knght, VA's IPO rocked, i cried<Knghtbrd> Palisade: yes
|
||
|
*** case has joined #quake-dev
|
||
|
<Knghtbrd> Palisade: yes again
|
||
|
<Palisade> ice, we're going over that
|
||
|
<[Iceman]> okay
|
||
|
<spinkham_> hey case
|
||
|
<case> heya
|
||
|
<Palisade> theodd, yeah i wrote an entry in the open forum for that
|
||
|
<[Iceman]> woohoo! kerosene heater! warm.....
|
||
|
<Palisade> theodd, i really think we should maintain an "old" or "compatible" m
|
||
|
ode
|
||
|
<case> hows the compiling going? ;)
|
||
|
<theoddone33> Palisade: agreed
|
||
|
<Knghtbrd> Palisade: John would be pissed if we don't
|
||
|
<Palisade> theodd, that way people can play regular old quake against each othe
|
||
|
r (or half-life, etc)
|
||
|
<Palisade> knght, yeah
|
||
|
<Palisade> and then they can flip the switch and play the "new" mode
|
||
|
<theoddone33> Palisade: I've got to go, so if I'm going to log this, it'll end
|
||
|
right here
|
||
|
<Palisade> which will include all the advancements we create
|
||
|
<Palisade> theoddone, ok
|
||
|
<Knghtbrd> I think we can actually put the "switch" in the pak file
|
||
|
<Palisade> someone else start logging maybe?
|
||
|
<Palisade> we need a bot dammit
|
||
|
<spinkham_> Palisade: I've been (i think ;-)
|
||
|
<Palisade> spink, you think?
|
||
|
<Palisade> i should probably be logging it, how do you log in bitchx?
|
||
|
* Knghtbrd is working on the EDGE "wad 2" format
|
||
|
<[Iceman]> Palisade: get his addy?
|
||
|
<Palisade> knght, EDGE?<Knghtbrd> it's mostly on paper now b/c of school
|
||
|
<Palisade> ice, email address
|
||
|
<[Iceman]> yeah
|
||
|
<Palisade> ice, oh... yeah hold on
|
||
|
<Knghtbrd> Palisade: dosdoom re-engineered to be portable, all around nicer, an
|
||
|
d just not suck like dosdoom did =>
|
||
|
<Knghtbrd> most of the gory details are hush-hush still
|
||
|
<Palisade> ice, omnibus@users.sourceforge.net
|
||
|
<[Iceman]> okie
|
||
|
<Knghtbrd> but wad2 isn't planned for our upcoming release anyway
|
||
|
<Palisade> hm
|
||
|
*** spinkham_ has left #quake-dev
|
||
|
*** spinkham_ has joined #quake-dev
|
||
|
*** ChanServ sets mode: +o spinkham_
|
||
|
<Knghtbrd> the idea is to use tar or something (q3a used zip afterall) and put
|
||
|
a directory tree in it.. If I extract the lumps and tack headers to the tops o
|
||
|
f the files that tell the engine about the contents I can (in theory) change th
|
||
|
e format later and add new toys while maintaining compatibility with the old st
|
||
|
uff
|
||
|
<Palisade> ice, btw... does your irc server have chanserv, or do we need an egg
|
||
|
drop, and can you supply that?
|
||
|
<[Iceman]> im supplying services and an eggdrop
|
||
|
<Knghtbrd> the issue of course is that we have to maintain compatibility with t
|
||
|
he original game files
|
||
|
<Palisade> ice, great
|
||
|
<[Iceman]> i programmed my own services
|
||
|
<Palisade> ice, the eggdrop too?
|
||
|
<Knghtbrd> so I have to make sure I can still pick apart a wad lump by lump and
|
||
|
for wads I'll just assume the correct headers since an old wad has to be forma
|
||
|
t "1.0" or whatever for everything
|
||
|
<Palisade> knght, yes<[Iceman]> i use standard eggie, but i have a few shells t
|
||
|
i set them up on
|
||
|
<Knghtbrd> we can do that kind of thing with q1/qw I suspect
|
||
|
<Palisade> knght, and we need to create a fully compatible pak file or get id t
|
||
|
o release it as gpl
|
||
|
<Knghtbrd> Deek isn't awake yet unfortunately
|
||
|
<Palisade> knght, talk to them about that
|
||
|
<Knghtbrd> he's got the best starting poing I think
|
||
|
<Palisade> knght, deek?
|
||
|
<Knghtbrd> them who? the EDGE people? I'm the one designing it
|
||
|
<Knghtbrd> Deek is the guy merging q1/qw trees and cleaning it all up
|
||
|
<theoddone33> ok, log ends right here
|