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< ? // Preamble
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$pageName = " Screenshots " ;
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$focused = " none " ; // Dock icon name to gets a border
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require " parts/preamble.php " ; // Load most of document
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function screenshot ( $name , $caption )
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{
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echo '<TR>' .
' <TD>' ;
echo '<P align="center"><A href="/img/screenshots/' . $name . '.png">' ;
echo '<IMG src="/img/screenshots/' . $name . '.jpg" alt="View at full size" border="1">' ;
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echo '</A>' ;
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echo " <P> $caption " ;
echo ' </TD>' .
'</TR>' ;
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}
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?>
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< P > Here are some screen captures of QuakeForge in action , showing off
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some of the things we ' ve done to this beast . None of these shots are
gamma - modified or doctored , they are what you actually see in the game .
< P >
< TABLE width = " 100% " cellSpacing = " 0 " cellPadding = " 0 " border = " 0 " >
< TR vAlign = " top " >
< TD >< ?
tableBoxHeader ( featureBgColor , featureHeadColor );
tableTitle ( 'QuakeForge: Newtree' , 1 , featureHeadColor );
screenshot ( 'wateralpha-0.3' , 'The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.' );
screenshot ( 'dlights-quad-rocket' , 'This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.' );
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screenshot ( 'conback' , 'This shows our logo as a <a href="/files/conpack.lmp.gz">conback</a>. Also shows ALSA sound initialisation.' );
screenshot ( 'location' , 'This shows a location marker (only visible with r_drawentities 0) which was placed shortly before taking the screenshot' );
screenshot ( 'smoke' , 'Smoke trails and lights. Nuff said :)' );
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// put more here
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tableBoxFooter ();
?> </TD>
</ TR >
</ TABLE >
< ?
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require " parts/postamble.php " ; // Finish this sucker up
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?>