website/files.php

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<? // Preamble
$pageName = "Files";
$focused = "none"; // Dock icon name to get a border
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$currPage = "files"; // Name of the page, for the menu
require "parts/preamble.php"; // Load most of document
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?>
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<?
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function fileDownloadLink ($baseUrl, $extensions)
{
$extension = explode (' ', $extensions);
$count = count ($extension);
for ($i = 0 ; $i < $count ; $i++) {
if ($i == 0) {
echo '[ ';
}
echo '<A href="' . $baseUrl . '.' . $extension[$i] . '">' . $extension[$i] . '</A> ';
if (($i+1) < $count) {
echo '| ';
} else {
echo ']';
}
}
}
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?>
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<P>QuakeForge is always in constant development. Our development version has
the latest features, but changes rapidly as bugs are fixed and features are
added. Stable versions do not change significantly once released, though we
sometimes make revisions of the stable branch to fix known bugs.
<H3>Current Releases</H3>
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<H4>QuakeForge: Development Tree</H4>
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<P>This is our new development tree (we're back to &quot;quakeforge&quot;),
where we're again in the process of merging Quake and QuakeWorld ... but
this time, it's much better. :), and will eventually provide the 0.6
versions of QuakeForge.
<P>While almost always in working order, it's under heavy development so
be prepared to encounter some issues <STRONG>(Wear your hard hat!)</STRONG>.
Please check the <a href="documentation.php">docs</a>.
<P>UNIX users: because of the diversity of machines QuakeForge runs on, we do not provide UNIX binaries. You need to compile QuakeForge yourself however, QuakeForge is very easy to compile once you have the following packages installed:
<UL>
<LI>GNU autoconf 2.50 or later
<LI>GNU automake 1.6 or later
<LI>GNU libtool 1.4 or later
<LI>GNU bison
<LI>GNU flex
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<LI>GNU make (BSD make doesn't like some constructs used)
</UL>
The following are recommended:
<UL>
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<LI>zlib devel (<em>highly</em> recommended for compressed file and download support)
<LI>Ogg Vorbis libs (for compressed sound effects support)
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<LI>X11 devel (for X11-based clients: software and OpenGL)
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<LI>svgalib (for console-based clients: software and 3dfx)
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<LI>glide and mesa or other GL compatible lib
</UL>
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The reason we have so many Win32 downloads is because it's hard to compile the Win32 version, and unless we built Win32 versions, almost nobody on Windows would be able to play. <STRONG>:)</STRONG>
<P>QuakeForge: Version 0.5.x
<UL>
<LI>Source code
<? fileDownloadLink("files/quakeforge-current", "tar.gz tar.bz2 zip"); ?>
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<br><STRONG>NOTE:</STRONG> this is an anonymous CVS-ready tree. To update, all you need to do is the following:
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<blockquote>
<code>cvs login&nbsp;&nbsp;&nbsp;&nbsp;</code>(only need this once, press enter for the password)<br>
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<code>cvs up&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</code>(creating <a href="cvsrc.txt">~/.cvsrc</a> is highly recommended)
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</blockquote>
</LI>
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC) in Linux)
<?
fileDownloadLink("files/qf-win32", "zip");
$ftime = filemtime ("files/qf-win32.zip");
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
?>
</LI>
</UL>
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<H4>QuakeForge: Newtree</H4>
<P>Newtree is our sta^H^H^H<em>dead</em> tree. It will provide the 0.3 and
0.4 series of QuakeForge releases. Most activity has move to the development
tree though.
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<P>QuakeForge: Newtree, Version 0.3.0 <strong>He's dead, Jim</strong>
<!-- close the ' in the line above for emacs syntax colouring in php mode -->
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<UL>
<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0-win32", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC)) (experimental)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0-mingw-i386", "zip"); ?>
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<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.3.0-mingw-i686", "zip"); ?>
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</UL>
<P>Development Snapshots (source updated daily)
<UL>
<LI>Source code
<? fileDownloadLink("files/newtree-current", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries (Made with Borland C++)
<?
fileDownloadLink ("files/newtree-win32-bc-current", "zip");
$ftime = filemtime ("files/newtree-win32-bc-current.zip");
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
?>
<LI>Win32 binaries (Made with Microsoft Developer Studio)
<?
fileDownloadLink ("files/newtree-win32-current", "zip");
$ftime = filemtime ("files/newtree-win32-current.zip");
echo " Updated " . date ("M. j, g:i a", $ftime) . " PT";
?>
</UL>
<H4>QuakeForge: NUQ</H4>
<P>QuakeForge: NUQ (pronounced &quot;Nuke&quot;) is, basically, the Classic
Quake version of Newtree. NUQ is based on the WinQuake engine, but with lots of
enhancements from the merged tree and Newtree. Being the reverse Newtree, there
is no support for QuakeWorld multiplayer protocols.
<P>The NUQ tree is also dead. Our quakeforge tree has the netquake and
quakeworld code together with the bulk of the code merged, so it's now
redundant. And since nobody works on it anyway, that's a good thing.
<P>Even though it's dead, NUQ here anyway. If you want single player, grab
quakeforge-current instead, it's <STRONG>much</STRONG> better.
<UL>
<LI>Source code
<? fileDownloadLink("files/nuq-current", "tar.gz tar.bz2 zip"); ?>
<? /* <LI>Win32 binaries [ coming soon! ] */ ?>
</UL>
<? /* quake2 */
echo "<a name=\"quake2\"><h4>Quake2Forge: Version 0.1</h4></a>";
echo "<p>Quake2Forge is the QuakeForge port of Quake2. ";
echo "Under slow but steady development, it aims to be a portable, ";
echo "stable codebase maintaining backward compatibility with the id ";
echo "Software original.";
echo "<ul>";
echo "<li>Source code";
fileDownloadLink("http://osdn.dl.sourceforge.net/sourceforge/quake/quake2-0.1", "tar.gz tar.bz2");
echo "</li>";
echo "</ul>";
?>
<HR>
<H3>Older Releases</H3>
<H4>QuakeForge: Newtree</H4>
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<P>QuakeForge: Newtree, Version 0.2.99 Beta 7
<UL>
<LI>Source code
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta7", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries (Made with Microsoft Developer Studio)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta7-win32", "zip"); ?>
<LI>Win32 binaries (Made with Borland C++)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta7-win32-bc", "zip"); ?>
</UL>
<P>Beta 6
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<UL>
<LI>Source code
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6", "tar.gz zip"); ?>
<LI>Win32 binaries (Made with Microsoft Developer Studio)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32", "zip"); ?>
<LI>Win32 binaries (Made with Borland C++)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta6-win32-bc", "zip"); ?>
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC)) (experimental)
<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mingw-win32", "zip"); ?>
<LI>Win32 binaries (Made with <A href="http://www.mingw.org/">MinGW</A> (GCC), i686 optimised) (experimental)
<? fileDownloadLink ("http://www.saunalahti.fi/~mipes/quakeforge-2.99beta6-mgw686-win32", "zip"); ?>
</UL>
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<P>Beta 5
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<UL>
<LI>Source code
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta5", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries (Made with Microsoft Developer Studio)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta5-win32", "zip"); ?>
</UL>
<P>Beta 4.1
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<UL>
<LI>Source code
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta4.1", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
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<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta4.1-win32", "zip"); ?>
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</UL>
<P>Beta 3
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<UL>
<LI>Source code
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta3", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries (Made with Microsoft Developer Studio)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta3-win32", "zip"); ?>
</UL>
<P>Beta 2
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<UL>
<LI>Source code
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta2", "tar.gz tar.bz2 zip"); ?>
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<LI>Win32 binaries (Made with Microsoft Developer Studio)
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.2.99beta2-win32", "zip"); ?>
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</UL>
<H4>QuakeForge Merged Tree</H4>
<P>Since current work is based on Newtree and NUQ, the merged tree snapshots
are no longer being made. You can still get it directly out of CVS, however.
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<H4>QuakeForge Stable release (0.1.1, released 27 Feb 2000)</H4>
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<P>QuakeForge 0.1 is our initial offering to the public. It's not really for
end-users, but served as a proof of concept that the Quake and QuakeWorld
trees are more closely related than initial look would indicate.
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<UL>
<LI>Source code
<? fileDownloadLink ("http://download.sourceforge.net/quake/quakeforge-0.1.1", "tar.gz tar.bz2 zip"); ?>
<LI>Win32 binaries [ n/a ]
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</UL>
<HR>
<H3>Miscellaneous Files</H3>
<UL>
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<LI>QuakeForge pack (currently only has conback.lmp)
<? fileDownloadLink ("files/pakQF", "pak"); ?>
</LI>
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<LI>Skybox pack (internally compressed)
<? fileDownloadLink ("files/skyboxes", "pak"); ?>
</LI>
<LI>Quake Shareware
<? fileDownloadLink ("files/quake-shareware-1.06", "tar.gz tar.bz2 zip"); ?>
</LI>
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<LI>Original Quake source release
<? fileDownloadLink ("files/q1source", "zip"); ?>
</LI>
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<LI>zlib home page. Needed for compressed pak support.
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<A href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a>
</LI>
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<LI>PAK, GtkPAK (Packfile manager), source (deprecated: there's a new one in the 0.5 source now)
<? fileDownloadLink ("files/pak-0.2.2", "tar.gz tar.bz2 zip"); ?>
</LI>
</UL>
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<!--NOSEARCH-->
<?
require "parts/postamble.php"; // Finish this sucker up
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?>