$newsItem='<P>A new <A href="http://quake.sourceforge.net/progress.php">State of the Code</A> address has been posted coitaining important information about support for MegaTF\'s upcoming Mega2k release. If you play MegaTF it is highly recommended that you read this less technical than usual SotC. Even if you don\'t play it, you probably should have a look.';
$newsItem='<P><B>QuackForge 0.1.1 has arrived!</B> tar.gz, tar.bz2, and zip source archives are available at our <A href="http://sourceforge.net/project/filelist.php?group_id=882">Downloads page</A>. Grab your copy today!';
$newsItem='<P>Daniel McGregor has joined the project to maintain OpenBSD support.'.
'<P>As a result of the current situation with QuakeLives, we have added a new goal: to support mod developers (such as MegaTF) more and provide 32-bit Windows executables (now that we have a qualified Windows developer working with us) for download.';
$newsItem='<P>It turns out that our newest core member, Dan Olson, was responsible for the Hexen <a href="http://www.raven-games.com/hhexen">port</a> to Linux.'.
'<P>QuakeWorld Forever is considering hosting a mirror of the QuakeForge CVS in Australia for better access in that location.'.
'<P>Jason Nelson has successfuly built all targets in win9x/NT/win2k, he\'s working on some glitches in some of the targets.'.
'<P>The QuakeWorld Forever project has <a href="http://qwf.challenge-world.com/">moved</a>, and the site is better than ever.<P>'.
'<P>Zephaniah E. Hull and Bill Currie have fixed some compiling bugs.'.
'<P>Marcus Sundberg fixed GGI and X11 input and has further synced QW/UQ.'.
'<P>Dan Olson made a fix to the console.'.
'<P>Joseph Carter cleaned up a few GLX problems.'.
'<P>Bill Currie has cleaned up shutdown, and fixed a crash during game load.'.
'<P>Jukka Sorjonen has fixed a QW protocol problem.'.
'<P>Zephaniah E. Hull has added profiling support when compiling.'.
'<P>Jason Nelson has applied a large array of fixes for win32.';
$newsItem='<P><A href="mailto:zoid@sourceforge.net">Dave "Zoid" Kirsch</A> has joined the QuakeForge team.'.
'<P>Zoid has plans to clean up the mouse code.'.
'<P>Joseph Carter is working on making a target for Nelson Rush\'s tty support.'.
'<P>Matrox has graciously shipped Nelson Rush a G400 dual head, and offered 25% for the rest of the team.'.
'<P>We just recieved the first shipment, eight cards, of sixteen voodoo 2 cards from 3Dfx. They\'ve also promised to ship sixteen Voodoo 3 cards, and possibly Voodoo 4 and 5 cards when they are out.'.
'<P>VA Linux Systems will be supplying various 3D cards and hardware to the QuakeForge team.'.
'<P>Eric Windisch is working on water rippling.'.
'<P>The team is working on finishing up the QW/Q1 merge.'.
'<P><A href="mailto:colonelpanic@sourceforge.net">Daniel O\'Neill</A> is integrating qstat for listing internet games while in-game.'.
'<P><A href="mailto:theoddone@quakefiles.com">Dan Olson</A> has contributed a PHP<a href="credits.php">credits</a> section to the website.'.
'<P>Nelson Rush has updated the <a href="progress.php">progress</a> section.';
$newsItem='<P>QW/Q1 merge almost complete, thanks to the tireless efforts of Joseph Carter, Bill Currie, Loring Holden, Jeff Teunissen, and the rest of the QuakeForge team. Also, thanks to our fans for all the support, you guys are great.'.
'<P><A href="mailto:pontus@sourceforge.net">Pontus Lidman</A> is now maintaining IPV6 support.'.
'<P><A href="mailto:xC0000005@sourceforge.net">Jason Nelson</A> is now maintaining the VC++ and win32 support.'.
'<P><A href="http://qsg.telefragged.com/">QSG</A> has joined QuakeForge in efforts to pull the Quake development community together.'.
'<P>Phoenix from the <a href="http://www.planetquake.com/qer/">QER</a> project is redesigning the QER engine to be based off of QuakeForge and to also merge features from QER into the QuakeForge engine for mutual compatibility.';
$newsItem='<P>3Dfx Interactive and VA Linux Systems have graciously offered to donate hardware. In addition, VA will be supplying t-shirts and bumper stickers to the QuakeForge team. The logo on the t-shirt and stickers will not be the one you\'ve seen on the website so far -- we\'ll be replacing that as soon as possible by request of id Software. Due to demand for t-shirts from outside of the core team Copyleft will be selling QuakeForge t-shirts as soon as we give them the logo.';
$newsItem='<P>Release 0.1.0 has been branched, since many bugs have popped up since we branched, we will not be releasing tonight. There is no set release date.'.
'<P>Feature freeze is officially over.'.
'<P>Bill Currie has completed the RPM building scripts and Joseph Carter has completed the Debian package building scripts.'.
'<P>Old news that should be mentioned:'.
'<P>In uquake, the chasecam cvar is now cl_chasecam just like it is in qw-client.'.
'<P>qw-client\'s crosshair 2 is now supported in uquake.'.
'<P>A new OpenGL-only experimental crosshair 3 has been added.'.
'<P>The check for a copy of the registered pak files has been changed so that it no longer places restrictions on what the code does.'.
'<P>The OpenGL renderers now support fullbright textures. <B>[note: this has been removed.]</B>'.
'<P>Code to detect clients attempting various time related cheats has been added.'.
'<P>Options for fullscreen and use mouse have been added to some targets\' menu systems.'.
'<P>Preliminary support for the wheels found on some mice has been added to the Linux SVGALib target. To use it bind MHWHEELDOWN and MHWHEELUP to whatever you want to use the wheel for.'.
'<P>New cvar: r_waterripple When set to 1 this will create a small wave effect under the OpenGL renderers.'.
'<DD>Currenly all this does is use "base" instead of "id1" for the default place to look for your game data.</DD></DL>'.
'<P>cvar show_fps now works in uquake as well as qw-client. No more need to use timedemo to check performance! Much more accurate in showing where performance is good and where it isn\'t.'.
'<P>removed cvar r_mirroralpha. This was a cheap hack which affected one texture on one map of the entire game. It also wasn\'t working right, so it\'s been removed.'.
'<P>You may now specify multiple game directories with -game. If for example you wanted to use the original registered game with MegaTF on a new style binary you would use -game id1,megatf. It does work with traditional style binaries and you may specify as many dirs as you like seperated by commas.';
$newsItem='<P>Bill Currie will be maintaining the RPM package and Joseph Carter will be maintaining the DEB package. We will support gzipped and bzip2\'d tarballs and zip packages, Nelson Rush will maintain those.'.
'<P>Linux.com did an <a href="http://www.linux.com/interviews/19991229/34/">interview</a> with Nelson Rush (palisade), this is late news but I thought I\'d mention it.'.
'<P>The <A href="http://qwf.challenge-world.com/">QuakeWorld Forever</A> project has agreed to work with QuakeForge toward a better QuakeWorld.'.
'<P>FreeBSD support is complete, now to smooth out the edges.'.
'<P>John Carmack has been sent the GPL\'d mdfour replacement (i think my previous message about it was overlooked) again, and hopefully he provides it as a standard fix to the Quake development community.'.
'<P>Win95/98 is supported now with mingw32 and MSVC, thanks to Marcus Sundberg (mingw32), Jeff Teunissen (gas2masm fix) and Jason Nelson (VC fix).'.
'<P>We are rolling CVS snapshots every 15 minutes, you can grab a copy in the downloads section.';
$newsItem='<P>The <a href="http://frag.com/quest/">Quest Quake map editor</a> is actually GPL\'d (Win32/DOS) and the unix port is outdated, the authors have been contacted about releasing the unix port under the GPL as well. If it is, then Quest will be QuakeForge\'s official editor of choice and we\'ll help to maintain it and port it to more platforms.'.
'<P><B>Update:</B> The Quest Map editor is GPL\'d, the older version was not.'.
'<P>Nelson Rush has released a working tweak of the GPL\'d Quest map editor for Linux. You can find it in the <a href="devfiles.php">downloads</a> section under "Linux/BSD/UNIX".'.
'<P>Mercury has finalized his speed cheat fixes, that should about do it.'.
'<P>VA Linux Systems will be making "QuakeForge" T-shirts for the QuakeForge core developers. Just so developers and users outside the project aren\'t left out, Copyleft will be selling QuakeForge T-shirts as well.'.
'<P>Raptor\'s global volumetric fog can now be used with r_fog < n >.'.
'<P>"ok, if you wanna use fog for now on, id suggest r_fog .0005", raptor in #quakeforge'.
'<P>We need to redesign the QuakeForge logo, it seems we\'re not allowed to use the Quake 1 symbol in it according to the CEO of id Software, Todd Hollenshead.'.
'<P>Joao Miguel is working on rewriting the Quake Engine\'s rendering pipeline in order to add DirectX support, which includes Direct3D, DirectMusic, etc. He says things are going pretty well and that he should have something usable in a week or so.';
$newsItem='<P>The Aftershock engine is currently being maintained on our CVS by <a href="mailto:lazyX@home.com">Stephen Taylor</a>, the author of Aftershock. Stephen is also working with us to merge QuakeForge and Aftershock. Aftershock is a Q3A-like rendering engine which can render Q3A levels almost perfectly. You can join in on the discussion by <a href="http://lists.sourceforge.net/mailman/listinfo/quake-aftershock">subscribing</a> to the quake-aftershock mailing list.';
$newsItem='<P>Nelson Rush has set up a project called Quake Policy to help projects inter-communicate on Quake® development. Project leaders, members, or anyone interested in collaborating to maintain compatibility and feature sets across all Quake projects can visit the <a href="http://quakepolicy.sourceforge.net/">Quake Policy homepage</a> and subscribe to the mailing list. Quake Policy is a seperate organization from QuakeForge and it\'s only goal is inter-project collaboration. Beyond mailing lists, we might also host projects in the CVS for mutual development, and we could host patches for fixes and feature additions for other projects out there who need them.';
$newsItem='<P>We need help implementing IPv6, fixing Svgalib, merging the Aftershock renderer, porting to Amiga, MacOS, BeOS, or any other platforms. We also could use a hand in devising free replacements for the textures/maps/models/etc. Join our <a href="http://lists.sourceforge.net/mailman/listinfo/quake-devel">mailing list</a> to see about contributing.';
$newsItem='<P>Vote in <a href="http://sourceforge.net/survey/survey.php?group_id=882&survey_id=10062">this survey</A> for the new Quake® and QuakeWorld® engine name.';
$newsItem='<P>**Critical** download, grab our GPL\'d mdfour replacement for the proprietary md4 code accidently left in the q1source release from our <a href="devfiles.php">downloads</a> section.';