<!-- 2 May 2000 -->
<H2>What are you people doing?  Update SotC already!</H2>
	<P>Okay okay okay OKAY already!  Here's your update.  What have we
	been doing?  Fixing bugs, what else?  Here's the short list of what
	we've done:
	<UL>
		<LI>Our rocket trail fire effect has been finished.  taniwha
		finished up where I left off and made the trail look exactly
		like the one in QL.  So people can stop whining now.
		<LI>Of course people whined they don't like the new trail,
		there's a new cvar <STRONG>gl_fires</STRONG> to disable them.
		<LI><STRONG>_windowed_mouse</STRONG> is now <STRONG>in_grab</STRONG>
		<LI><EM>DGA mouse works!</EM> at long last
		<LI>Fullscreen support has been added for X11 and GLX
		<LI>The SVGALib target's failure to restore keyboard settings
		properly has been fixed.
	</UL>

	<P>What's left for release then?
	<UL>
		<LI>make install doesn't work right for win32 targets
		<LI>On TF maps, the crosshair gets drawn in the middle of the
		sky..  This is cosmetic, but it's annoying.
		<LI>Skybox loading is broken at the moment, since we call it a
		supported feature we have to fix it.
		<LI>A pile of win32 bugs
		<LI>In MegaTF 6.1.99 it's possible to jetjump as any class on
		a QF server.  No idea what is causing that so far, but we do
		intend to find out.
		<LI>DGA works nicely, but we need to warp the pointer to some
		place NOT on the screen.
		<LI>Anything else you make sure we know about..
	</UL>

<H2>What is the relationship between QuakeForge and MegaTF?</H2>
	<P>MegaTF is a mod in development.  The developer wants to see new
	features in QF and we'll do our best to try and accomidate his
	requests.  I don't consider QF to be an extension of the upcoming
	Mega2k release.  A lot of QF people don't even play MegaTF despite my
	best efforts to convert them.  ;&gt;

	<P>There are other mods in development and as they surface with
	requests for new features we'll do our best to make them happen.  The
	biggest request everyone seems to have is that the cheats get fixed.
	Problem with fixing them outright as QWF has done is that their
	solution is not open to other engines to be able to use it (yet)
	because it's based on a symmetrical key system.

	<P>I say yet because they want to change that and several QF people
	have agreed to help them do it.  But this raises another serious
	problem.  Once the key system is in place and we have clients and
	servers which will use it, we have to get everybody to upgrade to a
	new QW client.  Several people I've talked to have flat out told me
	they won't do that.  I resisted the urge to accuse them of supporting
	cheaters even though that's exactly what they're doing.

