quakeforge/nq/include
Bill Currie 3061270d3a Support jumping off pretty much anything.
See http://forums.inside3d.com/viewtopic.php?t=1675 for inspiration.

As this might break the gameplay of certain maps, the new sv_jump_any
cvar can be used to disable this feature (bringing back the old behavior).
2011-06-11 13:19:31 +09:00
..
chase.h gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
client.h Clean up the demo api a little. 2011-06-03 22:47:32 +09:00
game.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
host.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am all that just to get rid of it. *shrug* 2003-04-21 18:00:10 +00:00
protocol.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00
server.h Support jumping off pretty much anything. 2011-06-11 13:19:31 +09:00
sv_pr_cmds.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
sv_progs.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00