quakeforge/libs/video/renderer
Bill Currie ff6d6f6dd6 [vulkan] Rework shaders and pipelines for bindless textures
Smashing everything in the process :P (need to work on the C side).
However, while bindless is supposedly good for performance, the biggest
gain this will bring is portability: the texture counts are
automatically limited to what the hardware can handle, and the reliance
on push descriptors is removed (though they were nice and did help get
things up and running).
2021-12-24 06:45:13 +09:00
..
gl [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
glsl [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
sw [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
sw32 [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
vulkan [vulkan] Rework shaders and pipelines for bindless textures 2021-12-24 06:45:13 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Move plist rules to root Makefile 2021-11-25 20:23:18 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_bsp.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_cvar.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_ent.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
r_init.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_main.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
vid_common.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
vid_render_gl.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
vid_render_glsl.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
vid_render_sw.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
vid_render_sw32.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
vid_render_vulkan.c [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00