mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
ff6d6f6dd6
Smashing everything in the process :P (need to work on the C side). However, while bindless is supposedly good for performance, the biggest gain this will bring is portability: the texture counts are automatically limited to what the hardware can handle, and the reliance on push descriptors is removed (though they were nice and did help get things up and running). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |